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authorRoman Tetelman <kevlarman@gmail.com>2009-10-03 12:05:12 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:39 +0000
commit3bab258f94500c48a46c14e68ff81005483e6ebf (patch)
treebd842030c12daa63ce8f09a0f2c5ff9b5ed15375 /src/game/g_target.c
parent30386f196338d06c92eee69abab009f368a63813 (diff)
* CG_PLAYER_LOCATION now determined by the client
* add trap_R_inPVS to cg_local.h/cg_syscalls.asm
Diffstat (limited to 'src/game/g_target.c')
-rw-r--r--src/game/g_target.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/game/g_target.c b/src/game/g_target.c
index b2c2d9ab..9e110162 100644
--- a/src/game/g_target.c
+++ b/src/game/g_target.c
@@ -298,10 +298,10 @@ static void target_location_linkup( gentity_t *ent )
for( i = 0, ent = g_entities, n = 1; i < level.num_entities; i++, ent++)
{
- if( ent->classname && !Q_stricmp( ent->classname, "target_location" ) )
+ if( ent->s.eType == ET_LOCATION )
{
// lets overload some variables!
- ent->health = n; // use for location marking
+ ent->s.generic1 = n; // use for location marking
trap_SetConfigstring( CS_LOCATIONS + n, ent->message );
n++;
ent->nextTrain = level.locationHead;
@@ -323,7 +323,8 @@ void SP_target_location( gentity_t *self )
{
self->think = target_location_linkup;
self->nextthink = level.time + 200; // Let them all spawn first
-
+ self->s.eType = ET_LOCATION;
+ trap_LinkEntity( self ); // make the server send them to the clients
G_SetOrigin( self, self->s.origin );
}