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authorMichael Levin <risujin@fastmail.fm>2009-10-03 11:32:18 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:06 +0000
commit588af5daec6d9508b6cf46335bfc6de72c82331f (patch)
tree9e5d007cf9d99e7cd9c0f9bc329f1315967cb2bf /src/game/g_target.c
parent03d3044a87e83a85a7365e77affc68986f093f22 (diff)
* Options menu video modes glitch fixed (a backport)
* Scores will not be reset to 0 for players whose classes change while the scoreboard is showing * Hive offset fixed so that less of the hive is sunk under the floor * Buildable positioning cap-traces are cached, saving CPU * Buildable cap-traces will not interact with bodies (players and buildables) * For Aliens holding dodge while jumping will result in a weaker jump Marauder walljump changes: * Finds a wall regardless of where player is aiming * No longer uses direction keys to direct walljump (player is using these to hug the wall!) * Will direct jump in player's view direction
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