diff options
author | Ben Millwood <thebenmachine@gmail.com> | 2009-10-03 12:12:12 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:45 +0000 |
commit | 32631d7354556ff88ecfe3ff9a9d80075422fbef (patch) | |
tree | 083df63c1aada8cc7d0f6849c19b3dcee056c3fe /src/game/g_utils.c | |
parent | ec254e3bebdc3957a630b23b3b77d5460f2c7674 (diff) |
* Add BG_EventName and use it to simplify a series of debugging messages
* Correct crouch check in ClientTimerActions
* Ensure animation togglebit on buildables is only used once per frame
(bug 3377)
* Make G_FloodLimited more robust and with a pointlessly informative
return value
* Add a brief comment to the G_SayArg* functions to explain their purpose,
which wasn't at all clear to me until I experimented with them
* Remove more redundant va()s
* Remove an unused variable and associated functions that were causing a
compiler warning
Diffstat (limited to 'src/game/g_utils.c')
-rw-r--r-- | src/game/g_utils.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/g_utils.c b/src/game/g_utils.c index 870d781b..0cab96a1 100644 --- a/src/game/g_utils.c +++ b/src/game/g_utils.c @@ -642,8 +642,8 @@ void G_AddEvent( gentity_t *ent, int event, int eventParm ) // eventParm is converted to uint8_t (0 - 255) in msg.c if( eventParm & ~0xFF ) { - G_Printf( S_COLOR_YELLOW "WARNING: G_AddEvent: event %d " - " eventParm uint8_t overflow (given %d)\n", event, eventParm ); + G_Printf( S_COLOR_YELLOW "WARNING: G_AddEvent( %s ) has eventParm %d, " + "which will overflow\n", BG_EventName( event ), eventParm ); } // clients need to add the event in playerState_t instead of entityState_t |