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author/dev/humancontroller <devhc@example.com>2015-02-02 17:06:50 +0100
committer/dev/humancontroller <devhc@example.com>2017-03-09 13:51:14 +0100
commit572719119e7f727d8eb91ed50fec15b71ea4117d (patch)
treeeb3c7b779ca639a12a01729dc10b2474a9252d3a /src/game/g_utils.c
parente52255589bcd37a841cf275e13ae1abf427c7c79 (diff)
drop the use of the origin and angles fields of entityState_t in the game module
clear the r.currentAngles field for brushmodel-related entities using the ''angle'' spawn var
Diffstat (limited to 'src/game/g_utils.c')
-rw-r--r--src/game/g_utils.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/game/g_utils.c b/src/game/g_utils.c
index 8bce5a41..71cf52e4 100644
--- a/src/game/g_utils.c
+++ b/src/game/g_utils.c
@@ -716,7 +716,6 @@ void G_SetOrigin( gentity_t *ent, const vec3_t origin )
VectorClear( ent->s.pos.trDelta );
VectorCopy( origin, ent->r.currentOrigin );
- VectorCopy( origin, ent->s.origin );
}
// from quakestyle.telefragged.com
@@ -783,13 +782,13 @@ gentity_t *G_ClosestEnt( vec3_t origin, gentity_t **entities, int numEntities )
return NULL;
closestEnt = entities[ 0 ];
- d = DistanceSquared( origin, closestEnt->s.origin );
+ d = DistanceSquared( origin, closestEnt->r.currentOrigin );
for( i = 1; i < numEntities; i++ )
{
gentity_t *ent = entities[ i ];
- nd = DistanceSquared( origin, ent->s.origin );
+ nd = DistanceSquared( origin, ent->r.currentOrigin );
if( nd < d )
{
d = nd;