diff options
author | Tim Angus <tim@ngus.net> | 2003-08-30 01:47:31 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2003-08-30 01:47:31 +0000 |
commit | 030cfa4632dd76fcb72a3b12552f79f11201f94b (patch) | |
tree | 7e8d00ea9d5c29a4498bb9ba57ed39810a1b58e1 /src/game/g_weapon.c | |
parent | 5a83bbfe97e2586f73afbc818684f56c847f9990 (diff) |
* Integrated the overmind sounds
* Sounds for repairing stuff
* Fixed a buildable animation bug
* Added G_BroadcastEvent
Diffstat (limited to 'src/game/g_weapon.c')
-rw-r--r-- | src/game/g_weapon.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index 79bd1cb7..3c10db5e 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -478,6 +478,11 @@ void cancelBuildFire( gentity_t *ent ) if( traceEnt->health > bHealth ) traceEnt->health = bHealth; + + if( traceEnt->health == bHealth ) + G_AddEvent( ent, EV_BUILD_REPAIRED, 0 ); + else + G_AddEvent( ent, EV_BUILD_REPAIR, 0 ); } } else if( ent->client->ps.weapon == WP_ABUILD2 ) |