summaryrefslogtreecommitdiff
path: root/src/game/g_weapon.c
diff options
context:
space:
mode:
authorTim Angus <tim@ngus.net>2002-09-23 04:38:55 +0000
committerTim Angus <tim@ngus.net>2002-09-23 04:38:55 +0000
commit67604720f961f7f3b30984a3b0699f7eabb828f5 (patch)
treeb16bd7d6afea3a240a60beab901aabe8b2a30425 /src/game/g_weapon.c
parenta3f567734f3df2346ba042860fa2a7988963e51c (diff)
* Fixed build timer bug
* Crosshair per weapon * Added dlight to flame balls - bit of a performance hit * Tweaked flamer repeat rate * Fixed human buildable explosion sound (FIXME: sync with anims?)
Diffstat (limited to 'src/game/g_weapon.c')
-rw-r--r--src/game/g_weapon.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index 0837d7e2..e2d37d57 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -474,9 +474,11 @@ void buildFire( gentity_t *ent, dynMenu_t menu )
return;
}
- G_ValidateBuild( ent, ent->client->ps.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT );
- ent->client->ps.stats[ STAT_BUILDABLE ] = BA_NONE;
- ent->client->ps.stats[ STAT_MISC ] += BG_FindBuildDelayForWeapon( ent->s.weapon );
+ if( G_ValidateBuild( ent, ent->client->ps.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT ) )
+ {
+ ent->client->ps.stats[ STAT_BUILDABLE ] = BA_NONE;
+ ent->client->ps.stats[ STAT_MISC ] += BG_FindBuildDelayForWeapon( ent->s.weapon );
+ }
return;
}