diff options
author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:18:02 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:14:51 +0000 |
commit | 6bff95c5978a0d4e0cb7e99232a1e61678fcf81b (patch) | |
tree | 6a6788b2b51c50707bc7f2dbdccb8cc40aab4e9c /src/game/g_weapon.c | |
parent | 75002f6c61b3e7e3521819df0216d52c14374520 (diff) |
* Per Lakitu7's suggestion, changed spectator bounding box to match the dretch bounding box. Prevents spectators from getting stuck in the floor.
* Buildables round their health up when encoding health information for transmission, no more 0 hp buildables that aren't dead
* Removed the devmap credits hack I put in earlier
* Can now use \itemact weapon to switch to weapon, also \itemact weapon/blaster will not repeatedly force a weapon change if that weapon is already selected
* Options menu entry for "Sprint" changed to "Sprint / Dodge" with correct bind (+button6)
Norfenstein decided to switch to fractional "frags" (aka evos) for Aliens:
* BG_ClassCanEvolveFromTo rewritten to be more robust in case classes are shuffled around later
* CG_AtHighestClass and BG_UpgradeClassAvailable merged into BG_AlienCanEvolve
* Changed BG_GetValueOfHuman to BG_GetValueOfPlayer which now accomodates Aliens too
* Aliens now must receive 400 credits per frag point (9 evos = 3600 credits!)
* Aliens can only spend whole points
* TK/Suicide penalties moved to tremulous.h and converted to credit values
* Complex nasty Alien land goes bye-bye
Diffstat (limited to 'src/game/g_weapon.c')
-rw-r--r-- | src/game/g_weapon.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index 52624862..1e02b74b 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -43,7 +43,7 @@ void G_ForceWeaponChange( gentity_t *ent, weapon_t weapon ) ent->client->ps.pm_flags |= PMF_WEAPON_SWITCH; if( weapon == WP_NONE || - !BG_InventoryContainsWeapon( weapon, ent->client->ps.stats )) + !BG_InventoryContainsWeapon( weapon, ent->client->ps.stats ) ) { //switch to the first non blaster weapon for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) |