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authorRoman Tetelman <kevlarman@gmail.com>2009-10-03 12:17:23 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:49 +0000
commit7992017f0570eb540fdc886e5d389f3121b7feae (patch)
tree5187808810d486cc205a831533b6c9d019c9dce2 /src/game/g_weapon.c
parent4b04c5ef971d12e258ca0b06f3bb0eb0cc453f06 (diff)
* aliens were getting the wrong hitsound when attacking human buildables
Diffstat (limited to 'src/game/g_weapon.c')
-rw-r--r--src/game/g_weapon.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index d5eda5ab..beb91429 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -252,7 +252,7 @@ static void BloodSpurt( gentity_t *attacker, gentity_t *victim, trace_t *tr )
tent->s.eventParm = DirToByte( tr->plane.normal );
tent->s.weapon = attacker->s.weapon;
tent->s.generic1 = attacker->s.generic1; // weaponMode
- }
+}
/*
===============