diff options
author | Tim Angus <tim@ngus.net> | 2007-09-25 19:52:36 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2007-09-25 19:52:36 +0000 |
commit | 899c8bb46cd255f821b1ffd09c668d730f5da8c9 (patch) | |
tree | 24cbe8d8b8c04391cc52b7e6faca0ec171777341 /src/game/g_weapon.c | |
parent | b440cc296c43290906d9ab2d556377fd1d1fbfed (diff) |
* Remove B_REMOVED_TOGGLEBIT, use ps->misc per player instead
* Fix last spawn and uniqueness tests for marked deconstruction
* Fix buildable collision tests for non-marked deconstruction
* New g_markDeconstruct settings to guard against abuse
+ 0 off
+ 1 on, no replacements allowed
+ 2 on, replacements allowed of same type
+ 3 on, any replacements allowed
* Unlink then relink all buildables when doing build tests
* Fixes to tutorial text for marked deconstruction
* Remove unused "weaponswitch" client command
Diffstat (limited to 'src/game/g_weapon.c')
-rw-r--r-- | src/game/g_weapon.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index 9d015e8b..cfc7cc1f 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -42,8 +42,8 @@ void G_ForceWeaponChange( gentity_t *ent, weapon_t weapon ) { ent->client->ps.pm_flags |= PMF_WEAPON_SWITCH; - if( weapon == WP_NONE - || !BG_InventoryContainsWeapon( weapon, ent->client->ps.stats )) + if( weapon == WP_NONE || + !BG_InventoryContainsWeapon( weapon, ent->client->ps.stats )) { //switch to the first non blaster weapon for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) @@ -64,8 +64,8 @@ void G_ForceWeaponChange( gentity_t *ent, weapon_t weapon ) } else ent->client->ps.persistant[ PERS_NEWWEAPON ] = weapon; - - // force this here to prevent flamer effect from continuing + + // force this here to prevent flamer effect from continuing ent->client->ps.generic1 = WPM_NOTFIRING; ent->client->ps.weapon = ent->client->ps.persistant[ PERS_NEWWEAPON ]; |