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authorTim Angus <tim@ngus.net>2001-12-30 02:20:36 +0000
committerTim Angus <tim@ngus.net>2001-12-30 02:20:36 +0000
commit969f12211fb141c6e7b68c662294002a177dc386 (patch)
tree81a5775900668b9147621e8405c9cd993a048a9e /src/game/g_weapon.c
parent8b42b0ff0714ff211801a7c7ec57197c1576884f (diff)
bg_itemlist is dead. Yay
Diffstat (limited to 'src/game/g_weapon.c')
-rw-r--r--src/game/g_weapon.c56
1 files changed, 28 insertions, 28 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index ab91f40c..a347e513 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -1022,27 +1022,27 @@ void FireWeapon2( gentity_t *ent )
// fire the specific weapon
switch( ent->s.weapon )
{
- case WP_GAUNTLET:
+/* case WP_GAUNTLET:
Weapon_Gauntlet( ent );
- break;
+ break;*/
case WP_TESLAGEN:
Weapon_TeslaFire( ent );
break;
- case WP_SHOTGUN:
+/* case WP_SHOTGUN:
weapon_supershotgun_fire( ent );
- break;
+ break;*/
case WP_MACHINEGUN:
Bullet_Fire( ent, MACHINEGUN_SPREAD, MACHINEGUN_DAMAGE, MOD_MACHINEGUN );
break;
case WP_CHAINGUN:
Bullet_Fire( ent, CHAINGUN_SPREAD, CHAINGUN_DAMAGE, MOD_CHAINGUN );
break;
- case WP_GRENADE_LAUNCHER:
+/* case WP_GRENADE_LAUNCHER:
weapon_grenadelauncher_fire( ent );
- break;
- case WP_ROCKET_LAUNCHER:
+ break;*/
+/* case WP_ROCKET_LAUNCHER:
Weapon_RocketLauncher_Fire( ent );
- break;
+ break;*/
case WP_FLAMER:
Weapon_Flamer_Fire( ent );
break;
@@ -1052,20 +1052,20 @@ void FireWeapon2( gentity_t *ent )
case WP_PULSE_RIFLE:
Weapon_PulseRifle_Fire( ent );
break;
- case WP_RAILGUN:
+/* case WP_RAILGUN:
weapon_railgun_fire( ent );
- break;
+ break;*/
case WP_MASS_DRIVER:
massDriverFire( ent );
break;
case WP_LOCKBLOB_LAUNCHER:
break;
- case WP_BFG:
+/* case WP_BFG:
BFG_Fire( ent );
- break;
- case WP_GRAPPLING_HOOK:
+ break;*/
+/* case WP_GRAPPLING_HOOK:
Weapon_GrapplingHook_Fire( ent );
- break;
+ break;*/
case WP_VENOM:
Weapon_Venom_Fire( ent );
break;
@@ -1115,27 +1115,27 @@ void FireWeapon( gentity_t *ent )
// fire the specific weapon
switch( ent->s.weapon )
{
- case WP_GAUNTLET:
+/* case WP_GAUNTLET:
Weapon_Gauntlet( ent );
- break;
+ break;*/
case WP_TESLAGEN:
Weapon_TeslaFire( ent );
break;
- case WP_SHOTGUN:
+/* case WP_SHOTGUN:
weapon_supershotgun_fire( ent );
- break;
+ break;*/
case WP_MACHINEGUN:
Bullet_Fire( ent, MACHINEGUN_SPREAD, MACHINEGUN_DAMAGE, MOD_MACHINEGUN );
break;
case WP_CHAINGUN:
Bullet_Fire( ent, CHAINGUN_SPREAD, CHAINGUN_DAMAGE, MOD_CHAINGUN );
break;
- case WP_GRENADE_LAUNCHER:
+/* case WP_GRENADE_LAUNCHER:
weapon_grenadelauncher_fire( ent );
- break;
- case WP_ROCKET_LAUNCHER:
+ break;*/
+/* case WP_ROCKET_LAUNCHER:
Weapon_RocketLauncher_Fire( ent );
- break;
+ break;*/
case WP_FLAMER:
Weapon_Flamer_Fire( ent );
break;
@@ -1145,21 +1145,21 @@ void FireWeapon( gentity_t *ent )
case WP_PULSE_RIFLE:
Weapon_PulseRifle_Fire( ent );
break;
- case WP_RAILGUN:
+/* case WP_RAILGUN:
weapon_railgun_fire( ent );
- break;
+ break;*/
case WP_MASS_DRIVER:
massDriverFire( ent );
break;
case WP_LOCKBLOB_LAUNCHER:
Weapon_LockBlobLauncher_Fire( ent );
break;
- case WP_BFG:
+/* case WP_BFG:
BFG_Fire( ent );
- break;
- case WP_GRAPPLING_HOOK:
+ break;*/
+/* case WP_GRAPPLING_HOOK:
Weapon_GrapplingHook_Fire( ent );
- break;
+ break;*/
case WP_VENOM:
Weapon_Venom_Fire( ent );
break;