diff options
author | Tim Angus <tim@ngus.net> | 2001-12-30 02:20:36 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2001-12-30 02:20:36 +0000 |
commit | 969f12211fb141c6e7b68c662294002a177dc386 (patch) | |
tree | 81a5775900668b9147621e8405c9cd993a048a9e /src/game/g_weapon.c | |
parent | 8b42b0ff0714ff211801a7c7ec57197c1576884f (diff) |
bg_itemlist is dead. Yay
Diffstat (limited to 'src/game/g_weapon.c')
-rw-r--r-- | src/game/g_weapon.c | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index ab91f40c..a347e513 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -1022,27 +1022,27 @@ void FireWeapon2( gentity_t *ent ) // fire the specific weapon switch( ent->s.weapon ) { - case WP_GAUNTLET: +/* case WP_GAUNTLET: Weapon_Gauntlet( ent ); - break; + break;*/ case WP_TESLAGEN: Weapon_TeslaFire( ent ); break; - case WP_SHOTGUN: +/* case WP_SHOTGUN: weapon_supershotgun_fire( ent ); - break; + break;*/ case WP_MACHINEGUN: Bullet_Fire( ent, MACHINEGUN_SPREAD, MACHINEGUN_DAMAGE, MOD_MACHINEGUN ); break; case WP_CHAINGUN: Bullet_Fire( ent, CHAINGUN_SPREAD, CHAINGUN_DAMAGE, MOD_CHAINGUN ); break; - case WP_GRENADE_LAUNCHER: +/* case WP_GRENADE_LAUNCHER: weapon_grenadelauncher_fire( ent ); - break; - case WP_ROCKET_LAUNCHER: + break;*/ +/* case WP_ROCKET_LAUNCHER: Weapon_RocketLauncher_Fire( ent ); - break; + break;*/ case WP_FLAMER: Weapon_Flamer_Fire( ent ); break; @@ -1052,20 +1052,20 @@ void FireWeapon2( gentity_t *ent ) case WP_PULSE_RIFLE: Weapon_PulseRifle_Fire( ent ); break; - case WP_RAILGUN: +/* case WP_RAILGUN: weapon_railgun_fire( ent ); - break; + break;*/ case WP_MASS_DRIVER: massDriverFire( ent ); break; case WP_LOCKBLOB_LAUNCHER: break; - case WP_BFG: +/* case WP_BFG: BFG_Fire( ent ); - break; - case WP_GRAPPLING_HOOK: + break;*/ +/* case WP_GRAPPLING_HOOK: Weapon_GrapplingHook_Fire( ent ); - break; + break;*/ case WP_VENOM: Weapon_Venom_Fire( ent ); break; @@ -1115,27 +1115,27 @@ void FireWeapon( gentity_t *ent ) // fire the specific weapon switch( ent->s.weapon ) { - case WP_GAUNTLET: +/* case WP_GAUNTLET: Weapon_Gauntlet( ent ); - break; + break;*/ case WP_TESLAGEN: Weapon_TeslaFire( ent ); break; - case WP_SHOTGUN: +/* case WP_SHOTGUN: weapon_supershotgun_fire( ent ); - break; + break;*/ case WP_MACHINEGUN: Bullet_Fire( ent, MACHINEGUN_SPREAD, MACHINEGUN_DAMAGE, MOD_MACHINEGUN ); break; case WP_CHAINGUN: Bullet_Fire( ent, CHAINGUN_SPREAD, CHAINGUN_DAMAGE, MOD_CHAINGUN ); break; - case WP_GRENADE_LAUNCHER: +/* case WP_GRENADE_LAUNCHER: weapon_grenadelauncher_fire( ent ); - break; - case WP_ROCKET_LAUNCHER: + break;*/ +/* case WP_ROCKET_LAUNCHER: Weapon_RocketLauncher_Fire( ent ); - break; + break;*/ case WP_FLAMER: Weapon_Flamer_Fire( ent ); break; @@ -1145,21 +1145,21 @@ void FireWeapon( gentity_t *ent ) case WP_PULSE_RIFLE: Weapon_PulseRifle_Fire( ent ); break; - case WP_RAILGUN: +/* case WP_RAILGUN: weapon_railgun_fire( ent ); - break; + break;*/ case WP_MASS_DRIVER: massDriverFire( ent ); break; case WP_LOCKBLOB_LAUNCHER: Weapon_LockBlobLauncher_Fire( ent ); break; - case WP_BFG: +/* case WP_BFG: BFG_Fire( ent ); - break; - case WP_GRAPPLING_HOOK: + break;*/ +/* case WP_GRAPPLING_HOOK: Weapon_GrapplingHook_Fire( ent ); - break; + break;*/ case WP_VENOM: Weapon_Venom_Fire( ent ); break; |