diff options
author | Tim Angus <tim@ngus.net> | 2005-11-20 03:55:39 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2005-11-20 03:55:39 +0000 |
commit | e80ad4bf122eb05a5ed0c920e36cf656f98dc6e5 (patch) | |
tree | bdc1dcb2b08ed77abc72880e81989157c6003555 /src/game/g_weapon.c | |
parent | d6312bd43317816c281150e3baf7e8204a9452d8 (diff) |
* Abstract attachment system
* Scriptable trails system
* Various other stuff I'm too tired to try and remember now
Diffstat (limited to 'src/game/g_weapon.c')
-rw-r--r-- | src/game/g_weapon.c | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index 94a1aabe..a28da78b 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -631,12 +631,6 @@ void teslaFire( gentity_t *ent ) // move origin a bit to come closer to the drawn gun muzzle VectorMA( tent->s.origin2, 28, up, tent->s.origin2 ); - - // no explosion at end if SURF_NOIMPACT, but still make the trail - if( tr.surfaceFlags & SURF_NOIMPACT ) - tent->s.eventParm = 255; // don't make the explosion at the end - else - tent->s.eventParm = DirToByte( tr.plane.normal ); } |