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authorTim Angus <tim@ngus.net>2005-11-20 03:55:39 +0000
committerTim Angus <tim@ngus.net>2005-11-20 03:55:39 +0000
commite80ad4bf122eb05a5ed0c920e36cf656f98dc6e5 (patch)
treebdc1dcb2b08ed77abc72880e81989157c6003555 /src/game/q_math.c
parentd6312bd43317816c281150e3baf7e8204a9452d8 (diff)
* Abstract attachment system
* Scriptable trails system * Various other stuff I'm too tired to try and remember now
Diffstat (limited to 'src/game/q_math.c')
-rw-r--r--src/game/q_math.c11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/game/q_math.c b/src/game/q_math.c
index 62c5a5a8..78209fd1 100644
--- a/src/game/q_math.c
+++ b/src/game/q_math.c
@@ -1378,8 +1378,6 @@ float pointToLineDistance( const vec3_t p0, const vec3_t p1, const vec3_t p2 )
return c1 / c2;
}
-//TA: wolf trail stuff
-// Ridah
/*
=================
GetPerpendicularViewVector
@@ -1417,15 +1415,6 @@ void ProjectPointOntoVector( vec3_t point, vec3_t vStart, vec3_t vEnd, vec3_t vP
VectorMA( vStart, DotProduct( pVec, vec ), vec, vProj );
}
-float VectorDistance(vec3_t v1, vec3_t v2)
-{
- vec3_t dir;
-
- VectorSubtract(v2, v1, dir);
- return VectorLength(dir);
-}
-// done.
-
/*
================
VectorMaxComponent