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authorTim Angus <tim@ngus.net>2004-03-03 05:22:52 +0000
committerTim Angus <tim@ngus.net>2004-03-03 05:22:52 +0000
commit0825a563b705c50de551951c4c131d0482935c45 (patch)
tree980527e27a664251cd6ab4bccddcf72eabd00bf3 /src/game/tremulous.h
parentb217fba48b8bff70880b33301502adf42ac61973 (diff)
* Fixed chasecam engagement bug
* Raised turret effectiveness again * Raised human weapon damage by 5% * Refactored buildable rendering code * Buildable rendering now falls back to a box trace when a cap trace misses * Human ckit can't repair destroyed buildables * Human reactor strengthened by 50%
Diffstat (limited to 'src/game/tremulous.h')
-rw-r--r--src/game/tremulous.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index fa8a1e71..a7b943ff 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -307,7 +307,7 @@
*
*/
-#define HUMAN_WDMG_MODIFIER 1.0f
+#define HUMAN_WDMG_MODIFIER 1.05f
#define HDM(d) ((int)((float)d*HUMAN_WDMG_MODIFIER))
#define BLASTER_REPEAT 600
@@ -469,14 +469,14 @@
#define MGTURRET_HEALTH HBHM(450)
#define MGTURRET_SPLASHDAMAGE 50
#define MGTURRET_SPLASHRADIUS 100
-#define MGTURRET_ANGULARSPEED 5 //degrees/think ~= 200deg/sec
+#define MGTURRET_ANGULARSPEED 6 //degrees/think ~= 200deg/sec
#define MGTURRET_ACCURACYTOLERANCE MGTURRET_ANGULARSPEED / 1.5f //angular difference for turret to fire
#define MGTURRET_VERTICALCAP 30 // +/- maximum pitch
#define MGTURRET_REPEAT 100
#define MGTURRET_RANGE 250
#define MGTURRET_SPREAD 200
#define MGTURRET_DMG HDM(5)
-#define MGTURRET_DCC_ANGULARSPEED 6
+#define MGTURRET_DCC_ANGULARSPEED 7
#define MGTURRET_DCC_ACCURACYTOLERANCE MGTURRET_DCC_ANGULARSPEED / 1.5f
#define TESLAGEN_BP 10
@@ -502,7 +502,7 @@
#define REACTOR_BP 0
#define REACTOR_BT 20000
-#define REACTOR_HEALTH HBHM(1000)
+#define REACTOR_HEALTH HBHM(1500)
#define REACTOR_SPLASHDAMAGE 200
#define REACTOR_SPLASHRADIUS 300
#define REACTOR_VALUE 2