diff options
author | Tim Angus <tim@ngus.net> | 2004-03-03 05:22:52 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2004-03-03 05:22:52 +0000 |
commit | 0825a563b705c50de551951c4c131d0482935c45 (patch) | |
tree | 980527e27a664251cd6ab4bccddcf72eabd00bf3 /src/game/tremulous.h | |
parent | b217fba48b8bff70880b33301502adf42ac61973 (diff) |
* Fixed chasecam engagement bug
* Raised turret effectiveness again
* Raised human weapon damage by 5%
* Refactored buildable rendering code
* Buildable rendering now falls back to a box trace when a cap trace misses
* Human ckit can't repair destroyed buildables
* Human reactor strengthened by 50%
Diffstat (limited to 'src/game/tremulous.h')
-rw-r--r-- | src/game/tremulous.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h index fa8a1e71..a7b943ff 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -307,7 +307,7 @@ * */ -#define HUMAN_WDMG_MODIFIER 1.0f +#define HUMAN_WDMG_MODIFIER 1.05f #define HDM(d) ((int)((float)d*HUMAN_WDMG_MODIFIER)) #define BLASTER_REPEAT 600 @@ -469,14 +469,14 @@ #define MGTURRET_HEALTH HBHM(450) #define MGTURRET_SPLASHDAMAGE 50 #define MGTURRET_SPLASHRADIUS 100 -#define MGTURRET_ANGULARSPEED 5 //degrees/think ~= 200deg/sec +#define MGTURRET_ANGULARSPEED 6 //degrees/think ~= 200deg/sec #define MGTURRET_ACCURACYTOLERANCE MGTURRET_ANGULARSPEED / 1.5f //angular difference for turret to fire #define MGTURRET_VERTICALCAP 30 // +/- maximum pitch #define MGTURRET_REPEAT 100 #define MGTURRET_RANGE 250 #define MGTURRET_SPREAD 200 #define MGTURRET_DMG HDM(5) -#define MGTURRET_DCC_ANGULARSPEED 6 +#define MGTURRET_DCC_ANGULARSPEED 7 #define MGTURRET_DCC_ACCURACYTOLERANCE MGTURRET_DCC_ANGULARSPEED / 1.5f #define TESLAGEN_BP 10 @@ -502,7 +502,7 @@ #define REACTOR_BP 0 #define REACTOR_BT 20000 -#define REACTOR_HEALTH HBHM(1000) +#define REACTOR_HEALTH HBHM(1500) #define REACTOR_SPLASHDAMAGE 200 #define REACTOR_SPLASHRADIUS 300 #define REACTOR_VALUE 2 |