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authorTim Angus <tim@ngus.net>2002-11-10 02:32:01 +0000
committerTim Angus <tim@ngus.net>2002-11-10 02:32:01 +0000
commit30fc7eda2b4b3ef706523d35fdb90e5a5f47f03c (patch)
tree934f7f04bd86e1771909b79c26fc4a4b913cf01e /src/game/tremulous.h
parent28e5e2f078984294a3430c97223f9508c891fac6 (diff)
* Fixed the ordering of buildable struct members
* Tiny amount of balancing
Diffstat (limited to 'src/game/tremulous.h')
-rw-r--r--src/game/tremulous.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index de1ee3d4..d100ccaf 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -32,7 +32,7 @@
#define ABUILDER_BASE_DELAY 10000
#define ABUILDER_ADV_DELAY 5000
-#define SOLDIER_BITE_DMG ADM(100)
+#define SOLDIER_BITE_DMG ADM(75)
#define SOLDIER_BITE_RANGE 32.0f
#define SOLDIER_BITE_REPEAT 500
@@ -413,12 +413,12 @@
#define MGTURRET_BP 80
#define MGTURRET_HEALTH HBHM(100)
#define MGTURRET_SPLASHDAMAGE 50
-#define MGTURRET_SPLASHRADIUS 100
+#define MGTURRET_SPLASHRADIUS 1000
#define MGTURRET_ANGULARSPEED 20 //degrees/think ~= 200deg/sec
#define MGTURRET_ACCURACYTOLERANCE MGTURRET_ANGULARSPEED / 2 //angular difference for turret to fire
#define MGTURRET_VERTICALCAP 30 // +/- maximum pitch
#define MGTURRET_REPEAT 50
-#define MGTURRET_RANGE 300
+#define MGTURRET_RANGE 200
#define TESLAGEN_BP 100
#define TESLAGEN_HEALTH HBHM(200)