diff options
author | Tim Angus <tim@ngus.net> | 2004-01-25 04:52:23 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2004-01-25 04:52:23 +0000 |
commit | 4bb84115f10466cf6aa9295830f37ff20238dd6c (patch) | |
tree | 846ef6822fcf1462ae139f4ee502c917193670a3 /src/game/tremulous.h | |
parent | 7dcfcac2a6de7e2976990b8620f660ad7af959a9 (diff) |
* Fixed two serious particle system bugs
* Created a general buildable think function
* Fixed the post armoury weapon selection for real
* Balance tweaks
* A pile of other crap
Diffstat (limited to 'src/game/tremulous.h')
-rw-r--r-- | src/game/tremulous.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h index 9e9c0534..b8454759 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -22,7 +22,7 @@ * */ -#define ALIEN_WDMG_MODIFIER 1.0f +#define ALIEN_WDMG_MODIFIER 0.8f #define ADM(d) ((int)((float)d*ALIEN_WDMG_MODIFIER)) #define ABUILDER_BUILD_REPEAT 500 @@ -31,14 +31,14 @@ #define ABUILDER_CLAW_REPEAT 1000 #define ABUILDER_BASE_DELAY 9000 #define ABUILDER_ADV_DELAY 4000 -#define ABUILDER_BLOB_DMG ADM(20) +#define ABUILDER_BLOB_DMG ADM(5) #define ABUILDER_BLOB_REPEAT 1000 #define ABUILDER_BLOB_SPEED 800.0f #define ABUILDER_BLOB_SPEED_MOD 0.5f #define ABUILDER_BLOB_TIME 5000 #define SOLDIER_BITE_DMG ADM(60) -#define SOLDIER_BITE_RANGE 96.0f +#define SOLDIER_BITE_RANGE 64.0f #define SOLDIER_BITE_REPEAT 500 #define HYDRA_CLAW_DMG ADM(40) @@ -103,7 +103,7 @@ #define ALIEN_HLTH_MODIFIER 1.0f #define AHM(h) ((int)((float)h*ALIEN_HLTH_MODIFIER)) -#define ALIEN_VALUE_MODIFIER 3.0f +#define ALIEN_VALUE_MODIFIER 4.0f #define AVM(h) ((int)((float)h*ALIEN_VALUE_MODIFIER)) #define ABUILDER_SPEED 0.8f @@ -201,7 +201,7 @@ #define BARRICADE_BP 80 #define BARRICADE_BT 10000 -#define BARRICADE_HEALTH ABHM(500) +#define BARRICADE_HEALTH ABHM(350) #define BARRICADE_REGEN 15 #define BARRICADE_SPLASHDAMAGE 50 #define BARRICADE_SPLASHRADIUS 50 @@ -363,10 +363,10 @@ #define LCANNON_REPEAT 500 #define LCANNON_CHARGEREPEAT 1000 #define LCANNON_RELOAD 2000 -#define LCANNON_DAMAGE HDM(200) -#define LCANNON_SECONDARY_DAMAGE HDM(20) +#define LCANNON_DAMAGE HDM(500) +#define LCANNON_SECONDARY_DAMAGE HDM(50) #define LCANNON_SPEED 250 -#define LCANNON_CHARGE_TIME 2000 +#define LCANNON_CHARGE_TIME 1000 #define LASGUN_PRICE 200 #define LASGUN_AMMO 300 @@ -377,7 +377,7 @@ #define PAINSAW_PRICE 100 #define PAINSAW_REPEAT 75 #define PAINSAW_DAMAGE HDM(5) -#define PAINSAW_RANGE 32 +#define PAINSAW_RANGE 48.0f #define HBUILD_PRICE 0 #define HBUILD_REPEAT 1000 @@ -514,8 +514,8 @@ #define HUMAN_BACK_MODIFIER 0.7f #define HUMAN_SIDE_MODIFIER 0.8f -#define STAMINA_STOP_RESTORE 20 -#define STAMINA_WALK_RESTORE 10 +#define STAMINA_STOP_RESTORE 25 +#define STAMINA_WALK_RESTORE 15 #define STAMINA_SPRINT_TAKE 8 #define STAMINA_LARMOUR_TAKE 4 |