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authorMichael Levin <risujin@fastmail.fm>2009-10-03 11:16:41 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:14:49 +0000
commit5119bfd1239a0303b0ea72cf57ae6e7d3bc85897 (patch)
tree4ba8966078654c5b8a477bc84f97e1417457ad41 /src/game/tremulous.h
parentc24c98e51210879202c4c275831afb72b4eb69ff (diff)
ACIDTUBE_REPEAT is now the actual repeat rate for Acid tube fire.
Removed the redundant AAcidTube_Damage pseudo-think function.
Diffstat (limited to 'src/game/tremulous.h')
-rw-r--r--src/game/tremulous.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index 1c6e396c..57cc33ed 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -278,7 +278,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define ACIDTUBE_SPLASHDAMAGE 50
#define ACIDTUBE_SPLASHRADIUS 50
#define ACIDTUBE_CREEPSIZE 120
-#define ACIDTUBE_DAMAGE 6
+#define ACIDTUBE_DAMAGE 10
#define ACIDTUBE_RANGE 300.0f
#define ACIDTUBE_REPEAT 300
#define ACIDTUBE_REPEAT_ANIM 2000