diff options
author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:16:41 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:14:49 +0000 |
commit | 5119bfd1239a0303b0ea72cf57ae6e7d3bc85897 (patch) | |
tree | 4ba8966078654c5b8a477bc84f97e1417457ad41 /src/game/tremulous.h | |
parent | c24c98e51210879202c4c275831afb72b4eb69ff (diff) |
ACIDTUBE_REPEAT is now the actual repeat rate for Acid tube fire.
Removed the redundant AAcidTube_Damage pseudo-think function.
Diffstat (limited to 'src/game/tremulous.h')
-rw-r--r-- | src/game/tremulous.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h index 1c6e396c..57cc33ed 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -278,7 +278,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define ACIDTUBE_SPLASHDAMAGE 50 #define ACIDTUBE_SPLASHRADIUS 50 #define ACIDTUBE_CREEPSIZE 120 -#define ACIDTUBE_DAMAGE 6 +#define ACIDTUBE_DAMAGE 10 #define ACIDTUBE_RANGE 300.0f #define ACIDTUBE_REPEAT 300 #define ACIDTUBE_REPEAT_ANIM 2000 |