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authorAsa Kravets <norfenstein@gmail.com>2009-10-03 11:35:37 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:08 +0000
commit511d59515f081f0903c3ef762ed4bc44fbe7d740 (patch)
tree822e904f7e1cb6acb983e5b97dad732d6cf5d7e3 /src/game/tremulous.h
parent7fe53c67d15f78b650e9413e05c183b49d8865cc (diff)
Tweaks
* Marauder (both) jump height reduced 400->380 * Barb repeat rate increased 1000->1500
Diffstat (limited to 'src/game/tremulous.h')
-rw-r--r--src/game/tremulous.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index 69204472..fe60e91e 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -103,7 +103,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define LEVEL3_POUNCE_JUMP_MAG 700 // Dragoon pounce jump power
#define LEVEL3_POUNCE_JUMP_MAG_UPG 800 // Adv. Dragoon pounce jump power
#define LEVEL3_BOUNCEBALL_DMG ADM(110)
-#define LEVEL3_BOUNCEBALL_REPEAT 1000
+#define LEVEL3_BOUNCEBALL_REPEAT 1500
#define LEVEL3_BOUNCEBALL_SPEED 1000.0f
#define LEVEL3_BOUNCEBALL_RADIUS 100
#define LEVEL3_BOUNCEBALL_REGEN 15000 // msec until new barb