diff options
author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:19:05 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:14:52 +0000 |
commit | 5e46c5258c1999af57f2589a6cead5682af6ca5d (patch) | |
tree | 7f1ded1b916f9a74212f5bb169a40508675dc654 /src/game/tremulous.h | |
parent | 16289f1b853e5da3f944045e191d465857110fad (diff) |
* Turrets are smarter and will fire if they can hit their target rather than when perfectly aligned
* Also added two turret params: spin duration and spin down time which give finer control over turret behavior (set their values to minimum)
* Fixed some patch problems, spacing and duplicate code
* Fixed Sprint/Dodge binding through menu
* Tutorial text size shrunk
* ALL clients lose their credits entirely when switching teams
Diffstat (limited to 'src/game/tremulous.h')
-rw-r--r-- | src/game/tremulous.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h index 582e0a70..97e32929 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -559,15 +559,16 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define MGTURRET_SPLASHDAMAGE 100 #define MGTURRET_SPLASHRADIUS 100 #define MGTURRET_ANGULARSPEED 12 -#define MGTURRET_ANGULARSPEED_LOCKED 8 -#define MGTURRET_ACCURACYTOLERANCE 0 +#define MGTURRET_ANGULARSPEED_GRAB 8 #define MGTURRET_VERTICALCAP 30 // +/- maximum pitch -#define MGTURRET_REPEAT 100 +#define MGTURRET_REPEAT 150 #define MGTURRET_K_SCALE 1.0f #define MGTURRET_RANGE 400.0f #define MGTURRET_SPREAD 200 #define MGTURRET_DMG HDM(8) #define MGTURRET_SPINUP_TIME 750 // time between target sighted and fire +#define MGTURRET_SPIN_DURATION 50 // time that the turret stays spun-up +#define MGTURRET_SPINDOWN_TIME 50 // time to return to idle state after a spinup #define MGTURRET_VALUE 320 #define TESLAGEN_BP 10 |