diff options
author | Ben Millwood <thebenmachine@gmail.com> | 2009-10-03 12:53:17 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:16:18 +0000 |
commit | 62f641bdf7426059d665f2c7f6ccc55d43179eb2 (patch) | |
tree | 0098ccf3803e5f0f6d2de709a2bce70adb9d337b /src/game/tremulous.h | |
parent | 72556ac402ef88fc116c6174602d8db45e5ae588 (diff) |
Zone BP updates, and a minor bug fix
* Add g_humanRepeaterAllowOverlap defaulting to 1
* Add a build error message when building a repeater would cause a power zone to overlap
* Lower DC range from 10,000 -> 1,000
* Repeaters will suicide if they are *inside* of another power zone
* Unpowered buildables no longer take away BP from the main reactor zone
* Repeaters will only power the BP that can be built from them
* Repeaters can now be moved
* Don't set s.misc anymore since BP is calculated server-side
* Fix G_IsDCCBuilt( ) so that it can return true even if a DC is built farther than DC_RANGE units from position 0, 0, 0
Diffstat (limited to 'src/game/tremulous.h')
-rw-r--r-- | src/game/tremulous.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h index b71db8ae..776f9835 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -586,7 +586,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define DC_SPLASHRADIUS 100 #define DC_ATTACK_PERIOD 10000 // how often to spam "under attack" #define DC_HEALRATE 3 -#define DC_RANGE 10000 +#define DC_RANGE 1000 #define DC_VALUE HBVM(DC_BP) #define ARMOURY_BP 10 @@ -669,6 +669,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define DEFAULT_HUMAN_REPEATER_BUILDPOINTS "20" #define DEFAULT_HUMAN_REPEATER_QUEUE_TIME "7000" #define DEFAULT_HUMAN_REPEATER_MAX_ZONES "3" +#define DEFAULT_HUMAN_REPEATER_ALLOW_OVERLAP "1" #define DEFAULT_HUMAN_STAGE2_THRESH "4000" #define DEFAULT_HUMAN_STAGE3_THRESH "8000" #define DEFAULT_HUMAN_MAX_STAGE "2" |