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authorRoman Tetelman <kevlarman@gmail.com>2009-10-03 12:10:07 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:43 +0000
commit8e61c2f6d2451d320314b26e600bd8e0b636c8b0 (patch)
treef0a533066f4a0c618eb528526e4c83d49891204e /src/game/tremulous.h
parent0e34d54908e7d50611a5acfedcb93a778a1bbe3f (diff)
* s/STAGE2_THRESH/STAGE_THRESH/g that i missed
* fix more configs that contain copies of them selves (Amanieu)
Diffstat (limited to 'src/game/tremulous.h')
-rw-r--r--src/game/tremulous.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index 07760f82..a95fb74d 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -655,12 +655,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define FREEKILL_HUMAN LEVEL0_VALUE
#define DEFAULT_ALIEN_BUILDPOINTS "100"
-#define DEFAULT_ALIEN_STAGE2_THRESH "8000"
-#define DEFAULT_ALIEN_STAGE3_THRESH "16000"
+#define DEFAULT_ALIEN_STAGE_THRESH "8000"
#define DEFAULT_ALIEN_MAX_STAGE "2"
#define DEFAULT_HUMAN_BUILDPOINTS "100"
-#define DEFAULT_HUMAN_STAGE2_THRESH "4000"
-#define DEFAULT_HUMAN_STAGE3_THRESH "8000"
+#define DEFAULT_HUMAN_STAGE_THRESH "4000"
+
#define DEFAULT_HUMAN_MAX_STAGE "2"
#define DAMAGE_FRACTION_FOR_KILL 0.5f //how much damage players (versus structures) need to