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authorBen Millwood <thebenmachine@gmail.com>2009-10-03 11:39:12 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:12 +0000
commita13e8058f45894a05f3f9d086e42ed1b16b12694 (patch)
tree6b912f5ccdc8349427580163200ddbd2c60f8769 /src/game/tremulous.h
parent9be2d1add7fe8a18d1e7dc20bd25c33f0cd03ad2 (diff)
Credit based stages
Diffstat (limited to 'src/game/tremulous.h')
-rw-r--r--src/game/tremulous.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index af14e822..a29cc5db 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -656,12 +656,12 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define FREEKILL_HUMAN LEVEL0_VALUE
#define DEFAULT_ALIEN_BUILDPOINTS "100"
-#define DEFAULT_ALIEN_STAGE2_THRESH "20"
-#define DEFAULT_ALIEN_STAGE3_THRESH "40"
+#define DEFAULT_ALIEN_STAGE2_THRESH "8000"
+#define DEFAULT_ALIEN_STAGE3_THRESH "16000"
#define DEFAULT_ALIEN_MAX_STAGE "2"
#define DEFAULT_HUMAN_BUILDPOINTS "100"
-#define DEFAULT_HUMAN_STAGE2_THRESH "20"
-#define DEFAULT_HUMAN_STAGE3_THRESH "40"
+#define DEFAULT_HUMAN_STAGE2_THRESH "4000"
+#define DEFAULT_HUMAN_STAGE3_THRESH "8000"
#define DEFAULT_HUMAN_MAX_STAGE "2"
#define DAMAGE_FRACTION_FOR_KILL 0.5f //how much damage players (versus structures) need to