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authorMichael Levin <risujin@fastmail.fm>2009-10-03 11:14:57 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:14:47 +0000
commitb4d3fc69f691cbe19cecf0f3c99e8eed64dc3ddf (patch)
tree7c60d559a322c2a72b215a7b70274e60e33e3baf /src/game/tremulous.h
parentb6ce8f15e93332e5da2f335905ffe06a1cf8e97f (diff)
* Damage regions are no longer included in non-locational damage
calculations * Light armour angles reverted to 100/80/100/80 * Norfenstein's balance changes for Dretch HP which got lost before somehow
Diffstat (limited to 'src/game/tremulous.h')
-rw-r--r--src/game/tremulous.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index 311db017..2e8568d1 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -168,7 +168,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define LEVEL0_SPEED 1.3f
#define LEVEL0_VALUE AVM(175)
-#define LEVEL0_HEALTH AHM(25)
+#define LEVEL0_HEALTH AHM(20)
#define LEVEL0_REGEN 1
#define LEVEL0_COST 0