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authorTim Angus <tim@ngus.net>2004-01-21 01:45:59 +0000
committerTim Angus <tim@ngus.net>2004-01-21 01:45:59 +0000
commitbddf02ca99719240d6a47efc3940ec96656eb810 (patch)
treefd6b8eccd6833e88daf442d59a889d7878d67bfe /src/game/tremulous.h
parent96abedcb8c792d4ad2c77bcf522b7998b165bdb0 (diff)
* (Experimental) fix for a remaining broken buildable bug
* Decreased door trigger size again * Creep is now triggered by s.time instead of events * Added CVAR_CHEAT cg_drawBBOX to show the bounding boxes of some entities * Prevent sprinting if BUTTON_WALK is down * Increased sprint drain rate * Client spawning code unified with buildable validation code * Spawns are now testing for validity before they are built
Diffstat (limited to 'src/game/tremulous.h')
-rw-r--r--src/game/tremulous.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index bb8031ac..9e9c0534 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -516,8 +516,8 @@
#define STAMINA_STOP_RESTORE 20
#define STAMINA_WALK_RESTORE 10
-#define STAMINA_SPRINT_TAKE 6
-#define STAMINA_LARMOUR_TAKE 3
+#define STAMINA_SPRINT_TAKE 8
+#define STAMINA_LARMOUR_TAKE 4
/*
* Misc