diff options
author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:27:09 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:00 +0000 |
commit | e5d4b2471e72ff574ebc0d01afbab50fc447cf5a (patch) | |
tree | 852b809c6d12be200fb9d7fac8baf8132c140dfa /src/game/tremulous.h | |
parent | 0cf04fe37fef2e827a95bb19926a3cbf8e98c581 (diff) |
* Gave Painsaw a crappy looking crosshair
* Change turret behavior again to make them even dumber (will not stay "spun up" anymore or retarget without spinning up again)
* DCC will not complain about an attack when something is deconstructed
* Fixed "\sell upgrades" command emptying energy weapons when a battery pack was sold with it
* Spectators moving to lock view points now set teleport bit, hopefully prevents the ugly lerping
Hive changes:
* Will not fire unless the missile can actually hit
* Will fire from the hive tip rather than the center
* Fixed broken code that made hive fire when shot from out of hive range
Diffstat (limited to 'src/game/tremulous.h')
-rw-r--r-- | src/game/tremulous.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h index 585abe5d..b0d3cb8e 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -565,8 +565,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define MGTURRET_SPREAD 200 #define MGTURRET_DMG HDM(8) #define MGTURRET_SPINUP_TIME 750 // time between target sighted and fire -#define MGTURRET_SPIN_DURATION 50 // time that the turret stays spun-up -#define MGTURRET_SPINDOWN_TIME 50 // time to return to idle state after a spinup #define MGTURRET_VALUE HBVM(MGTURRET_BP) #define TESLAGEN_BP 10 |