diff options
author | Tim Angus <tim@ngus.net> | 2005-09-01 21:19:10 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2005-09-01 21:19:10 +0000 |
commit | e7939256c27f42cbdec1a3648482563118c628d1 (patch) | |
tree | a08ef8b324187a0e4372c42dedebda6c043f6bb5 /src/game/tremulous.h | |
parent | 843544049f06b2b60bbf4e0f6964aa7a36924ffd (diff) |
* Reworked how weapon changes are performed, fixing bugs in the process
* Weapon now drops momentarily when reloading
* The stage kill counters are now incremented for structure kills if players did more then 50% of the total damage
Diffstat (limited to 'src/game/tremulous.h')
-rw-r--r-- | src/game/tremulous.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h index 98fb60de..1d994313 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -530,8 +530,6 @@ #define REPEATER_SPLASHRADIUS 100 #define REPEATER_INACTIVE_TIME 90000 -#define ENERGY_REFIL_TIME 1000 //1/2 second between every clip refil - /* * HUMAN misc */ @@ -567,3 +565,6 @@ #define DEFAULT_ALIEN_BUILDPOINTS "100" #define DEFAULT_HUMAN_BUILDPOINTS "100" + +#define DAMAGE_FRACTION_FOR_KILL 0.5f //how much damage players (versus structures) need to + //do to increment the stage kill counters |