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authorTim Angus <tim@ngus.net>2005-09-01 21:19:10 +0000
committerTim Angus <tim@ngus.net>2005-09-01 21:19:10 +0000
commite7939256c27f42cbdec1a3648482563118c628d1 (patch)
treea08ef8b324187a0e4372c42dedebda6c043f6bb5 /src/game/tremulous.h
parent843544049f06b2b60bbf4e0f6964aa7a36924ffd (diff)
* Reworked how weapon changes are performed, fixing bugs in the process
* Weapon now drops momentarily when reloading * The stage kill counters are now incremented for structure kills if players did more then 50% of the total damage
Diffstat (limited to 'src/game/tremulous.h')
-rw-r--r--src/game/tremulous.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index 98fb60de..1d994313 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -530,8 +530,6 @@
#define REPEATER_SPLASHRADIUS 100
#define REPEATER_INACTIVE_TIME 90000
-#define ENERGY_REFIL_TIME 1000 //1/2 second between every clip refil
-
/*
* HUMAN misc
*/
@@ -567,3 +565,6 @@
#define DEFAULT_ALIEN_BUILDPOINTS "100"
#define DEFAULT_HUMAN_BUILDPOINTS "100"
+
+#define DAMAGE_FRACTION_FOR_KILL 0.5f //how much damage players (versus structures) need to
+ //do to increment the stage kill counters