diff options
author | Roman Tetelman <kevlarman@gmail.com> | 2009-10-03 12:03:02 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:38 +0000 |
commit | 21dfc5b93969a57d8ceebfd85775248456fa22d6 (patch) | |
tree | f4877c1bd9737bd392aea69651c91611298933a2 /src/game | |
parent | b5384ca3193b94a473e6d1995235677ce66efa4b (diff) |
* buildable bleed wip code
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/g_weapon.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index bf547dbb..dac17f7a 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -362,7 +362,9 @@ void bulletFire( gentity_t *ent, float spread, int damage, int mod ) SnapVectorTowards( tr.endpos, muzzle ); // send bullet impact - if( traceEnt->takedamage && traceEnt->client ) + if( traceEnt->takedamage && + (traceEnt->s.eType == ET_PLAYER || + traceEnt->s.eType == ET_BUILDABLE ) ) { tent = G_TempEntity( tr.endpos, EV_BULLET_HIT_FLESH ); tent->s.eventParm = traceEnt->s.number; |