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authorTim Angus <tim@ngus.net>2004-07-28 12:57:55 +0000
committerTim Angus <tim@ngus.net>2004-07-28 12:57:55 +0000
commit334a53697873722763cfe76a934ddb862791b313 (patch)
tree866dd944aab3c755d6dc3e925c02722f3b6be830 /src/game
parent266d6696eb0659065bd9d605f91dd4e2e72eabe0 (diff)
* Bug fix to battlesuit/hydra interaction
Diffstat (limited to 'src/game')
-rw-r--r--src/game/g_weapon.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index 9b6eb706..561606ef 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -769,10 +769,6 @@ void CheckGrabAttack( gentity_t *ent )
if( traceEnt->client->ps.stats[ STAT_HEALTH ] <= 0 )
return;
- //can't grab a player with the battlesuit
- if( BG_gotItem( UP_BATTLESUIT, traceEnt->client->ps.stats ) )
- return;
-
if( !( traceEnt->client->ps.stats[ STAT_STATE ] & SS_GRABBED ) )
{
AngleVectors( traceEnt->client->ps.viewangles, dir, NULL, NULL );