diff options
| author | Tim Angus <tim@ngus.net> | 2005-06-27 01:45:53 +0000 |
|---|---|---|
| committer | Tim Angus <tim@ngus.net> | 2005-06-27 01:45:53 +0000 |
| commit | 343590fb5ec7fbe0cb651c45b4ad7de7c83edb5f (patch) | |
| tree | 26ac0bede82ae657a27afad72b2d76da43baedb7 /src/game | |
| parent | dcce2065d01d3e4b175fcb4efe8ad2aa787c8c05 (diff) | |
* Fixed a minor bug with the change in spawn direction
Diffstat (limited to 'src/game')
| -rw-r--r-- | src/game/g_client.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c index 0cc6ab05..24b7900c 100644 --- a/src/game/g_client.c +++ b/src/game/g_client.c @@ -1445,7 +1445,8 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles G_AddPredictableEvent( ent, EV_PLAYER_RESPAWN, 0 ); } } - else if( client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + else if( client->sess.sessionTeam != TEAM_SPECTATOR && + client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) { spawn_angles[ YAW ] += 180.0f; AngleNormalize360( spawn_angles[ YAW ] ); |
