diff options
author | /dev/humancontroller <devhc@example.com> | 2015-03-18 16:39:33 +0100 |
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committer | /dev/humancontroller <devhc@example.com> | 2017-03-09 13:51:11 +0100 |
commit | 393a86566031f16fde92b6c60c0732cbd34eb333 (patch) | |
tree | 0680da6531c89e263b678528d06dbb7e2532b4da /src/game | |
parent | ff14745db8689e06530d6aae44b58140389ae82c (diff) |
make the ignore functionality even transmission-complete, moving the necessary parts to the game module
TODO: implement the vsay-equivalent of G_SayTo()
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/g_cmds.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c index 1a3413a1..6ab2ae15 100644 --- a/src/game/g_cmds.c +++ b/src/game/g_cmds.c @@ -859,6 +859,9 @@ static qboolean G_SayTo( gentity_t *ent, gentity_t *other, saymode_t mode, const if( other->client->pers.connected != CON_CONNECTED ) return qfalse; + if( Com_ClientListContains( &other->client->sess.ignoreList, (int)( ent - g_entities ) ) ) + return qfalse; + if( ( ent && !OnSameTeam( ent, other ) ) && ( mode == SAY_TEAM || mode == SAY_AREA || mode == SAY_TPRIVMSG ) ) { |