summaryrefslogtreecommitdiff
path: root/src/game
diff options
context:
space:
mode:
authorAsa Kravets <norfenstein@gmail.com>2009-10-03 11:30:20 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:03 +0000
commit4249be79aaab686a2df532ab6e18ead135aff5c6 (patch)
treee81b8feba7170a8ef19cec67bfd47b9d7a719c1a /src/game
parent699e9e8012eec660002c4a24bab6532b57cc337d (diff)
Balance changes:
* Increased alien structure value-per-build-point from 10 to 15 * Increased barb splash radius from 30 to 100 * Reduced basilisk gas range from 150 to 120 * Halfway reverted flamer projectile lifetime from 600 to 700
Diffstat (limited to 'src/game')
-rw-r--r--src/game/tremulous.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index fa02360e..ce9136f0 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -64,7 +64,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define LEVEL1_GRAB_TIME 300
#define LEVEL1_GRAB_U_TIME 300
#define LEVEL1_PCLOUD_DMG ADM(4)
-#define LEVEL1_PCLOUD_RANGE 150.0f
+#define LEVEL1_PCLOUD_RANGE 120.0f
#define LEVEL1_PCLOUD_REPEAT 2500
#define LEVEL1_PCLOUD_TIME 10000
#define LEVEL1_REGEN_MOD 2.0f
@@ -105,7 +105,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define LEVEL3_BOUNCEBALL_DMG ADM(110)
#define LEVEL3_BOUNCEBALL_REPEAT 1000
#define LEVEL3_BOUNCEBALL_SPEED 1000.0f
-#define LEVEL3_BOUNCEBALL_RADIUS 30
+#define LEVEL3_BOUNCEBALL_RADIUS 100
#define LEVEL3_BOUNCEBALL_REGEN 10000 // msec until new barb
#define LEVEL4_CLAW_DMG ADM(100)
@@ -221,7 +221,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define ALIEN_BHLTH_MODIFIER 1.0f
#define ABHM(h) ((int)((float)h*ALIEN_BHLTH_MODIFIER))
-#define ALIEN_BVALUE_MODIFIER 10.0f
+#define ALIEN_BVALUE_MODIFIER 15.0f
#define ABVM(h) ((int)((float)h*ALIEN_BVALUE_MODIFIER))
#define CREEP_BASESIZE 700
@@ -449,7 +449,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define FLAMER_DMG HDM(20)
#define FLAMER_RADIUS 50 // splash radius
#define FLAMER_SIZE 8 // missile bounding box
-#define FLAMER_LIFETIME 600.0f
+#define FLAMER_LIFETIME 700.0f
#define FLAMER_SPEED 300.0f
#define FLAMER_LAG 0.65f // the amount of player velocity that is added to the fireball