diff options
author | Asa Kravets <norfenstein@gmail.com> | 2009-10-03 11:30:20 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:03 +0000 |
commit | 4249be79aaab686a2df532ab6e18ead135aff5c6 (patch) | |
tree | e81b8feba7170a8ef19cec67bfd47b9d7a719c1a /src/game | |
parent | 699e9e8012eec660002c4a24bab6532b57cc337d (diff) |
Balance changes:
* Increased alien structure value-per-build-point from 10 to 15
* Increased barb splash radius from 30 to 100
* Reduced basilisk gas range from 150 to 120
* Halfway reverted flamer projectile lifetime from 600 to 700
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/tremulous.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h index fa02360e..ce9136f0 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -64,7 +64,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define LEVEL1_GRAB_TIME 300 #define LEVEL1_GRAB_U_TIME 300 #define LEVEL1_PCLOUD_DMG ADM(4) -#define LEVEL1_PCLOUD_RANGE 150.0f +#define LEVEL1_PCLOUD_RANGE 120.0f #define LEVEL1_PCLOUD_REPEAT 2500 #define LEVEL1_PCLOUD_TIME 10000 #define LEVEL1_REGEN_MOD 2.0f @@ -105,7 +105,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define LEVEL3_BOUNCEBALL_DMG ADM(110) #define LEVEL3_BOUNCEBALL_REPEAT 1000 #define LEVEL3_BOUNCEBALL_SPEED 1000.0f -#define LEVEL3_BOUNCEBALL_RADIUS 30 +#define LEVEL3_BOUNCEBALL_RADIUS 100 #define LEVEL3_BOUNCEBALL_REGEN 10000 // msec until new barb #define LEVEL4_CLAW_DMG ADM(100) @@ -221,7 +221,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define ALIEN_BHLTH_MODIFIER 1.0f #define ABHM(h) ((int)((float)h*ALIEN_BHLTH_MODIFIER)) -#define ALIEN_BVALUE_MODIFIER 10.0f +#define ALIEN_BVALUE_MODIFIER 15.0f #define ABVM(h) ((int)((float)h*ALIEN_BVALUE_MODIFIER)) #define CREEP_BASESIZE 700 @@ -449,7 +449,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define FLAMER_DMG HDM(20) #define FLAMER_RADIUS 50 // splash radius #define FLAMER_SIZE 8 // missile bounding box -#define FLAMER_LIFETIME 600.0f +#define FLAMER_LIFETIME 700.0f #define FLAMER_SPEED 300.0f #define FLAMER_LAG 0.65f // the amount of player velocity that is added to the fireball |