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authorTim Angus <tim@ngus.net>2003-08-31 15:21:10 +0000
committerTim Angus <tim@ngus.net>2003-08-31 15:21:10 +0000
commit482687d52b99cd85fc6d4545a6b007504dceb7f3 (patch)
tree4660eefd56d00cd790b2f53f63b9014abf1cfac5 /src/game
parenta82ea16a054bc0a4e138cbe617dbbd673e603b35 (diff)
* Misspelling of function prototype for BG_FindAccelerationForClass cause much
weirdness -- but how did it ever compile?! * Minor tidy ups to model loading stuff
Diffstat (limited to 'src/game')
-rw-r--r--src/game/bg_public.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 690ac0e4..71a5bfa9 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -1093,7 +1093,7 @@ int BG_FindRegenRateForClass( int pclass );
int BG_FindFovForClass( int pclass );
float BG_FindBobForClass( int pclass );
float BG_FindSpeedForClass( int pclass );
-float BG_FindAcclerationForClass( int pclass );
+float BG_FindAccelerationForClass( int pclass );
float BG_FindFrictionForClass( int pclass );
int BG_FindSteptimeForClass( int pclass );
qboolean BG_ClassHasAbility( int pclass, int ability );