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authorTim Angus <tim@ngus.net>2006-12-29 20:43:18 +0000
committerTim Angus <tim@ngus.net>2006-12-29 20:43:18 +0000
commit4d41465606d460311aaab30a03fe799a9b56de3a (patch)
tree3347f133a249ac9f5e089b4c1ef5cc30dfe16741 /src/game
parent421cbbd5c614c11b244763f300140d5f8849ac63 (diff)
* (bug 2828) Removal of hack for scaled up knockback on teslagen
* (bug 2959) All looping sounds now stopped when downloading * (bug 2910) Removal of legacy Q3 cg_teamChat* stuff
Diffstat (limited to 'src/game')
-rw-r--r--src/game/bg_misc.c51
-rw-r--r--src/game/bg_public.h2
-rw-r--r--src/game/g_combat.c12
-rw-r--r--src/game/tremulous.h26
4 files changed, 82 insertions, 9 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 01f7e046..a8f10300 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -2968,6 +2968,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
+ BLASTER_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -2991,6 +2992,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int repeatRate2;
0, //int repeatRate3;
RIFLE_RELOAD, //int reloadTime;
+ RIFLE_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3014,6 +3016,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int repeatRate2;
0, //int repeatRate3;
SHOTGUN_RELOAD, //int reloadTime;
+ SHOTGUN_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3037,6 +3040,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
+ FLAMER_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3060,6 +3064,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
+ CHAINGUN_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3083,6 +3088,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int repeatRate2;
0, //int repeatRate3;
MDRIVER_RELOAD, //int reloadTime;
+ MDRIVER_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qtrue, //qboolean canZoom;
@@ -3106,6 +3112,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int repeatRate2;
0, //int repeatRate3;
PRIFLE_RELOAD, //int reloadTime;
+ PRIFLE_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3129,6 +3136,7 @@ weaponAttributes_t bg_weapons[ ] =
LCANNON_CHARGEREPEAT, //int repeatRate2;
0, //int repeatRate3;
LCANNON_RELOAD, //int reloadTime;
+ LCANNON_K_SCALE, //float knockbackScale;
qtrue, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3152,6 +3160,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int repeatRate2;
0, //int repeatRate3;
LASGUN_RELOAD, //int reloadTime;
+ LASGUN_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3175,6 +3184,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
+ PAINSAW_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3198,6 +3208,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
+ GRENADE_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3221,6 +3232,7 @@ weaponAttributes_t bg_weapons[ ] =
HBUILD_REPEAT, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
+ 0.0f, //float knockbackScale;
qtrue, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3244,6 +3256,7 @@ weaponAttributes_t bg_weapons[ ] =
HBUILD2_REPEAT, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
+ 0.0f, //float knockbackScale;
qtrue, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3267,6 +3280,7 @@ weaponAttributes_t bg_weapons[ ] =
ABUILDER_BUILD_REPEAT,//int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
+ 0.0f, //float knockbackScale;
qtrue, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3290,6 +3304,7 @@ weaponAttributes_t bg_weapons[ ] =
ABUILDER_CLAW_REPEAT, //int repeatRate2;
ABUILDER_BLOB_REPEAT, //int repeatRate3;
0, //int reloadTime;
+ ABUILDER_CLAW_K_SCALE,//float knockbackScale;
qtrue, //qboolean hasAltMode;
qtrue, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3309,10 +3324,11 @@ weaponAttributes_t bg_weapons[ ] =
0, //int maxClips;
qtrue, //int infiniteAmmo;
qfalse, //int usesEnergy;
- LEVEL0_BITE_REPEAT, //int repeatRate1;
+ LEVEL0_BITE_REPEAT, //int repeatRate1;
0, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
+ LEVEL0_BITE_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3336,6 +3352,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
+ LEVEL1_CLAW_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3359,6 +3376,7 @@ weaponAttributes_t bg_weapons[ ] =
LEVEL1_PCLOUD_REPEAT, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
+ LEVEL1_CLAW_U_K_SCALE,//float knockbackScale;
qtrue, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3382,6 +3400,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
+ LEVEL2_CLAW_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3405,6 +3424,7 @@ weaponAttributes_t bg_weapons[ ] =
LEVEL2_AREAZAP_REPEAT,//int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
+ LEVEL2_CLAW_U_K_SCALE,//float knockbackScale;
qtrue, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3428,6 +3448,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
+ LEVEL3_CLAW_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3451,6 +3472,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int repeatRate2;
LEVEL3_BOUNCEBALL_REPEAT,//int repeatRate3;
0, //int reloadTime;
+ LEVEL3_CLAW_U_K_SCALE,//float knockbackScale;
qfalse, //qboolean hasAltMode;
qtrue, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3470,10 +3492,11 @@ weaponAttributes_t bg_weapons[ ] =
0, //int maxClips;
qtrue, //int infiniteAmmo;
qfalse, //int usesEnergy;
- LEVEL4_CLAW_REPEAT, //int repeatRate1;
+ LEVEL4_CLAW_REPEAT, //int repeatRate1;
0, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
+ LEVEL4_CLAW_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3497,6 +3520,7 @@ weaponAttributes_t bg_weapons[ ] =
500, //int repeatRate2;
500, //int repeatRate3;
0, //int reloadTime;
+ LOCKBLOB_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3520,6 +3544,7 @@ weaponAttributes_t bg_weapons[ ] =
500, //int repeatRate2;
500, //int repeatRate3;
0, //int reloadTime;
+ HIVE_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3543,6 +3568,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
+ MGTURRET_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3566,6 +3592,7 @@ weaponAttributes_t bg_weapons[ ] =
500, //int repeatRate2;
500, //int repeatRate3;
0, //int reloadTime;
+ TESLAGEN_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3838,6 +3865,26 @@ int BG_FindReloadTimeForWeapon( int weapon )
/*
==============
+BG_FindKnockbackScaleForWeapon
+==============
+*/
+float BG_FindKnockbackScaleForWeapon( int weapon )
+{
+ int i;
+
+ for( i = 0; i < bg_numWeapons; i++ )
+ {
+ if( bg_weapons[ i ].weaponNum == weapon )
+ {
+ return bg_weapons[ i ].knockbackScale;
+ }
+ }
+
+ return 1.0f;
+}
+
+/*
+==============
BG_WeaponHasAltMode
==============
*/
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 272603c2..90e5eb9d 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -1052,6 +1052,7 @@ typedef struct
int repeatRate2;
int repeatRate3;
int reloadTime;
+ float knockbackScale;
qboolean hasAltMode;
qboolean hasThirdMode;
@@ -1196,6 +1197,7 @@ int BG_FindRepeatRate1ForWeapon( int weapon );
int BG_FindRepeatRate2ForWeapon( int weapon );
int BG_FindRepeatRate3ForWeapon( int weapon );
int BG_FindReloadTimeForWeapon( int weapon );
+float BG_FindKnockbackScaleForWeapon( int weapon );
qboolean BG_WeaponHasAltMode( int weapon );
qboolean BG_WeaponHasThirdMode( int weapon );
qboolean BG_WeaponCanZoom( int weapon );
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index 7fc5a02a..99cee2dc 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -966,13 +966,11 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
knockback = damage;
- // silly hack to give norf his knockbacking teslas
- if( !strcmp( inflictor->classname, "team_human_tesla" ) )
- knockback *= 4;
-
- // ...and for goon pouncing
- if( mod == MOD_LEVEL3_POUNCE )
- knockback *= 3;
+ if( inflictor->s.weapon != WP_NONE )
+ {
+ knockback = (int)( (float)knockback *
+ BG_FindKnockbackScaleForWeapon( inflictor->s.weapon ) );
+ }
if( targ->client )
{
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index ee05ee70..9edfbbb9 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -40,6 +40,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define ABUILDER_CLAW_RANGE 64.0f
#define ABUILDER_CLAW_WIDTH 4.0f
#define ABUILDER_CLAW_REPEAT 1000
+#define ABUILDER_CLAW_K_SCALE 1.0f
#define ABUILDER_BASE_DELAY 17000
#define ABUILDER_ADV_DELAY 12000
#define ABUILDER_BLOB_DMG ADM(4)
@@ -52,12 +53,15 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define LEVEL0_BITE_RANGE 64.0f
#define LEVEL0_BITE_WIDTH 6.0f
#define LEVEL0_BITE_REPEAT 500
+#define LEVEL0_BITE_K_SCALE 1.0f
#define LEVEL1_CLAW_DMG ADM(32)
#define LEVEL1_CLAW_RANGE 96.0f
#define LEVEL1_CLAW_WIDTH 10.0f
#define LEVEL1_CLAW_REPEAT 600
#define LEVEL1_CLAW_U_REPEAT 500
+#define LEVEL1_CLAW_K_SCALE 1.0f
+#define LEVEL1_CLAW_U_K_SCALE 1.0f
#define LEVEL1_GRAB_RANGE 64.0f
#define LEVEL1_GRAB_TIME 300
#define LEVEL1_GRAB_U_TIME 450
@@ -70,7 +74,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define LEVEL2_CLAW_RANGE 96.0f
#define LEVEL2_CLAW_WIDTH 12.0f
#define LEVEL2_CLAW_REPEAT 500
+#define LEVEL2_CLAW_K_SCALE 1.0f
#define LEVEL2_CLAW_U_REPEAT 400
+#define LEVEL2_CLAW_U_K_SCALE 1.0f
#define LEVEL2_AREAZAP_DMG ADM(80)
#define LEVEL2_AREAZAP_RANGE 200.0f
#define LEVEL2_AREAZAP_WIDTH 15.0f
@@ -83,7 +89,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define LEVEL3_CLAW_RANGE 96.0f
#define LEVEL3_CLAW_WIDTH 16.0f
#define LEVEL3_CLAW_REPEAT 700
+#define LEVEL3_CLAW_K_SCALE 1.0f
#define LEVEL3_CLAW_U_REPEAT 600
+#define LEVEL3_CLAW_U_K_SCALE 1.0f
#define LEVEL3_POUNCE_DMG ADM(100)
#define LEVEL3_POUNCE_RANGE 72.0f
#define LEVEL3_POUNCE_WIDTH 16.0f
@@ -100,6 +108,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define LEVEL4_CLAW_RANGE 128.0f
#define LEVEL4_CLAW_WIDTH 20.0f
#define LEVEL4_CLAW_REPEAT 750
+#define LEVEL4_CLAW_K_SCALE 1.0f
#define LEVEL4_REGEN_RANGE 200.0f
#define LEVEL4_REGEN_MOD 2.0f
#define LEVEL4_CHARGE_SPEED 2.0f
@@ -250,6 +259,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define ACIDTUBE_CREEPSIZE 120
#define ACIDTUBE_RANGE 300.0f
#define ACIDTUBE_REPEAT 3000
+#define ACIDTUBE_K_SCALE 1.0f
#define HIVE_BP 12
#define HIVE_BT 20000
@@ -260,6 +270,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define HIVE_CREEPSIZE 120
#define HIVE_RANGE 400.0f
#define HIVE_REPEAT 5000
+#define HIVE_K_SCALE 1.0f
#define HIVE_DMG 50
#define HIVE_SPEED 240.0f
#define HIVE_DIR_CHANGE_PERIOD 500
@@ -273,8 +284,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define TRAPPER_CREEPSIZE 30
#define TRAPPER_RANGE 400
#define TRAPPER_REPEAT 1000
+#define TRAPPER_K_SCALE 1.0f
#define LOCKBLOB_SPEED 650.0f
#define LOCKBLOB_DOT 0.85f // max angle = acos( LOCKBLOB_DOT )
+#define LOCKBLOB_K_SCALE 1.0f
#define OVERMIND_BP 0
#define OVERMIND_BT 30000
@@ -329,6 +342,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define HDM(d) ((int)((float)d*HUMAN_WDMG_MODIFIER))
#define BLASTER_REPEAT 600
+#define BLASTER_K_SCALE 1.0f
#define BLASTER_SPREAD 200
#define BLASTER_SPEED 1400
#define BLASTER_DMG HDM(9)
@@ -336,6 +350,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define RIFLE_CLIPSIZE 30
#define RIFLE_MAXCLIPS 6
#define RIFLE_REPEAT 90
+#define RIFLE_K_SCALE 1.0f
#define RIFLE_RELOAD 2000
#define RIFLE_PRICE 0
#define RIFLE_SPREAD 200
@@ -343,11 +358,13 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define PAINSAW_PRICE 100
#define PAINSAW_REPEAT 75
+#define PAINSAW_K_SCALE 1.0f
#define PAINSAW_DAMAGE HDM(15)
#define PAINSAW_RANGE 40.0f
#define GRENADE_PRICE 200
#define GRENADE_REPEAT 0
+#define GRENADE_K_SCALE 1.0f
#define GRENADE_DAMAGE HDM(310)
#define GRENADE_RANGE 192.0f
#define GRENADE_SPEED 400.0f
@@ -357,6 +374,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define SHOTGUN_PELLETS 8 //used to sync server and client side
#define SHOTGUN_MAXCLIPS 3
#define SHOTGUN_REPEAT 1000
+#define SHOTGUN_K_SCALE 1.0f
#define SHOTGUN_RELOAD 2000
#define SHOTGUN_SPREAD 900
#define SHOTGUN_DMG HDM(7)
@@ -364,6 +382,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define LASGUN_PRICE 250
#define LASGUN_AMMO 200
#define LASGUN_REPEAT 200
+#define LASGUN_K_SCALE 1.0f
#define LASGUN_RELOAD 2000
#define LASGUN_DAMAGE HDM(9)
@@ -372,11 +391,13 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define MDRIVER_MAXCLIPS 4
#define MDRIVER_DMG HDM(38)
#define MDRIVER_REPEAT 1000
+#define MDRIVER_K_SCALE 1.0f
#define MDRIVER_RELOAD 2000
#define CHAINGUN_PRICE 400
#define CHAINGUN_BULLETS 300
#define CHAINGUN_REPEAT 80
+#define CHAINGUN_K_SCALE 1.0f
#define CHAINGUN_SPREAD 1000
#define CHAINGUN_DMG HDM(6)
@@ -384,6 +405,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define PRIFLE_CLIPS 50
#define PRIFLE_MAXCLIPS 4
#define PRIFLE_REPEAT 100
+#define PRIFLE_K_SCALE 1.0f
#define PRIFLE_RELOAD 2000
#define PRIFLE_DMG HDM(9)
#define PRIFLE_SPEED 1000
@@ -391,6 +413,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define FLAMER_PRICE 450
#define FLAMER_GAS 150
#define FLAMER_REPEAT 200
+#define FLAMER_K_SCALE 1.0f
#define FLAMER_DMG HDM(20)
#define FLAMER_RADIUS 50
#define FLAMER_LIFETIME 800.0f
@@ -400,6 +423,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define LCANNON_PRICE 600
#define LCANNON_AMMO 90
#define LCANNON_REPEAT 500
+#define LCANNON_K_SCALE 1.0f
#define LCANNON_CHARGEREPEAT 1000
#define LCANNON_RELOAD 2000
#define LCANNON_DAMAGE HDM(265)
@@ -498,6 +522,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define MGTURRET_ACCURACYTOLERANCE MGTURRET_ANGULARSPEED / 1.5f //angular difference for turret to fire
#define MGTURRET_VERTICALCAP 30 // +/- maximum pitch
#define MGTURRET_REPEAT 100
+#define MGTURRET_K_SCALE 1.0f
#define MGTURRET_RANGE 300.0f
#define MGTURRET_SPREAD 200
#define MGTURRET_DMG HDM(4)
@@ -512,6 +537,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define TESLAGEN_SPLASHDAMAGE 50
#define TESLAGEN_SPLASHRADIUS 100
#define TESLAGEN_REPEAT 250
+#define TESLAGEN_K_SCALE 4.0f
#define TESLAGEN_RANGE 250
#define TESLAGEN_DMG HDM(9)