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authorTim Angus <tim@ngus.net>2003-02-22 20:04:23 +0000
committerTim Angus <tim@ngus.net>2003-02-22 20:04:23 +0000
commit5a8fa83861dd1eaad120e83d107afeecf8b2a8eb (patch)
tree969673c9b362203fe6132fd59b685875c622cf11 /src/game
parent15c5420a47c341ba68ebf1537d610db42ad8ba5d (diff)
* Reset stages on map load
Diffstat (limited to 'src/game')
-rw-r--r--src/game/g_main.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/g_main.c b/src/game/g_main.c
index d711216c..584fe4b4 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -479,6 +479,10 @@ void G_InitGame( int levelTime, int randomSeed, int restart )
//TA:
G_InitDamageLocations( );
+ //reset stages
+ trap_Cvar_Set( "g_alienStage", va( "%d", S1 ) );
+ trap_Cvar_Set( "g_humanStage", va( "%d", S1 ) );
+
G_Printf( "-----------------------------------\n" );
G_RemapTeamShaders( );