diff options
author | Tim Angus <tim@ngus.net> | 2009-10-03 13:16:07 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:16:37 +0000 |
commit | 6a606ad4f7e07ba55dd679226492d9eb8d3a744c (patch) | |
tree | d1a7fdb89b6515fcb151b42f891452576f84d3b0 /src/game | |
parent | a0768899d736143aa2d9df678932e6e99eabb8c6 (diff) |
* Remove big blob of commented code in G_GetBuildPoints
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/g_buildable.c | 57 |
1 files changed, 0 insertions, 57 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 40bdefcc..e83bc265 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -373,63 +373,6 @@ int G_GetBuildPoints( const vec3_t pos, team_t team, int extraDistance ) } return 0; - -// TODO: handle combined power zones in G_FindPower. Until then, use the closest zone and prefer the reactor -#if 0 - int i; - gentity_t *ent; - int distance = 0; - vec3_t temp_v; - int buildPoints = 0; - qboolean zoneFound = qfalse; - - if( level.suddenDeath ) - { - buildPoints = 0; - } - else if( team == TEAM_HUMANS ) - { - // Iterate through entities - for( i = MAX_CLIENTS, ent = g_entities + i; i < level.num_entities; i++, ent++ ) - { - ent = &g_entities[ i ]; - - VectorSubtract( pos, ent->s.origin, temp_v ); - distance = VectorLength( temp_v ); - - if( ent->s.modelindex == BA_H_REACTOR && distance <= REACTOR_BASESIZE + extraDistance ) - { - // Reactor is in range - zoneFound = qtrue; - - buildPoints += level.humanBuildPoints; - } - else if( ent->s.modelindex == BA_H_REPEATER && distance <= REPEATER_BASESIZE + extraDistance ) - { - if( ent->usesBuildPointZone && level.buildPointZones[ent->buildPointZone].active ) - { - buildPointZone_t *zone = &level.buildPointZones[ent->buildPointZone]; - - zoneFound = qtrue; - - buildPoints += zone->totalBuildPoints - zone->queuedBuildPoints; - } - } - } - } - else if( team == TEAM_ALIENS ) - { - buildPoints = level.alienBuildPoints; - } - - if( buildPoints < 0 ) - buildPoints = 0; - - if( !zoneFound ) - buildPoints = level.humanBuildPoints; // if the player isn't in a zone, show the number of BP of the main zone - - return buildPoints; -#endif } /* |