diff options
author | Tim Angus <tim@ngus.net> | 2006-11-29 10:25:34 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2006-11-29 10:25:34 +0000 |
commit | 6ff96685870b9a458a7ab7ca5ef6d04ee537eb4e (patch) | |
tree | 361abccc5a834a09b69d3b8b4c7e9163d56068e7 /src/game | |
parent | 92905745a71578eed267f25311d7a18d49976f6d (diff) |
* Functionalise testing for sudden death
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/g_active.c | 3 | ||||
-rw-r--r-- | src/game/g_cmds.c | 3 | ||||
-rw-r--r-- | src/game/g_local.h | 1 | ||||
-rw-r--r-- | src/game/g_main.c | 24 |
4 files changed, 21 insertions, 10 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c index 76efa5f1..fe8368a1 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -1379,8 +1379,7 @@ void ClientThink_real( gentity_t *ent ) // Give clients some credit periodically if( ent->client->lastKillTime + FREEKILL_PERIOD < level.time ) { - if( g_suddenDeathTime.integer && - ( level.time - level.startTime >= g_suddenDeathTime.integer * 60000 ) ) + if( G_TimeTilSuddenDeath( ) <= 0 ) { //gotta love logic like this eh? } diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c index e99153d6..8b2e3f86 100644 --- a/src/game/g_cmds.c +++ b/src/game/g_cmds.c @@ -1738,8 +1738,7 @@ void Cmd_Destroy_f( gentity_t *ent, qboolean deconstruct ) return; // Don't allow destruction of buildables that cannot be rebuilt - if( g_suddenDeathTime.integer && ( level.time - level.startTime >= - g_suddenDeathTime.integer * 60000 ) && + if( G_TimeTilSuddenDeath( ) <= 0 && BG_FindBuildPointsForBuildable( traceEnt->s.modelindex ) ) { return; diff --git a/src/game/g_local.h b/src/game/g_local.h index 578baf91..a4fe225b 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -900,6 +900,7 @@ void QDECL G_Error( const char *fmt, ... ); void CheckVote( void ); void CheckTeamVote( int teamnum ); void LogExit( const char *string ); +int G_TimeTilSuddenDeath( void ); // // g_client.c diff --git a/src/game/g_main.c b/src/game/g_main.c index a9923318..c2a4d66a 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -969,6 +969,20 @@ void G_CountSpawns( void ) level.numAlienSpawns, level.numHumanSpawns ) ); } +/* +============ +G_TimeTilSuddenDeath +============ +*/ +int G_TimeTilSuddenDeath( void ) +{ + if( !g_suddenDeathTime.integer ) + return 1; // Always some time away + + return ( g_suddenDeathTime.integer * 60000 ) - + ( level.time - level.startTime ); +} + #define PLAYER_COUNT_MOD 5.0f @@ -987,17 +1001,15 @@ void G_CalculateBuildPoints( void ) int localHTP = g_humanBuildPoints.integer, localATP = g_alienBuildPoints.integer; - if( g_suddenDeathTime.integer ) + if( g_suddenDeathTime.integer && !level.warmupTime ) { - if( !level.warmupTime && - ( level.time - level.startTime >= g_suddenDeathTime.integer * 60000 ) ) + if( G_TimeTilSuddenDeath( ) <= 0 ) { localHTP = 0; localATP = 0; //warn about sudden death - if( level.time - level.startTime >= g_suddenDeathTime.integer * 60000 && - level.suddenDeathWarning < TW_PASSED ) + if( level.suddenDeathWarning < TW_PASSED ) { trap_SendServerCommand( -1, "cp \"Sudden Death!\"" ); level.suddenDeathWarning = TW_PASSED; @@ -1006,7 +1018,7 @@ void G_CalculateBuildPoints( void ) else { //warn about sudden death - if( level.time - level.startTime >= ( g_suddenDeathTime.integer - 1 ) * 60000 && + if( G_TimeTilSuddenDeath( ) <= 60000 && level.suddenDeathWarning < TW_IMMINENT ) { trap_SendServerCommand( -1, "cp \"Sudden Death in 1 minute!\"" ); |