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authorBen Millwood <thebenmachine@gmail.com>2009-10-03 11:39:26 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:12 +0000
commit7148805cd7831e3c33dd0965d9034ed5844e6464 (patch)
tree43bfe518a4ebafca25bd590afe41b6be6754e0cc /src/game
parenta13e8058f45894a05f3f9d086e42ed1b16b12694 (diff)
* cg_printDuplicate changed to cg_noPrintDuplicate (i.e.now defaults to 1.1 behaviour)
* only award partial credits for incomplete buildables
Diffstat (limited to 'src/game')
-rw-r--r--src/game/g_combat.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index 74feaa2c..3e86661e 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -156,6 +156,14 @@ float G_RewardAttackers( gentity_t *self )
else if( self->s.eType == ET_BUILDABLE )
{
value = BG_FindValueOfBuildable( self->s.modelindex );
+
+ // only give partial credits for a buildable not yet completed
+ if( !self->spawned )
+ {
+ value *= (float)( level.time - self->buildTime ) /
+ BG_FindBuildTimeForBuildable( self->s.modelindex );
+ }
+
team = self->biteam;
}
else