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authorTim Angus <tim@ngus.net>2003-02-09 20:24:47 +0000
committerTim Angus <tim@ngus.net>2003-02-09 20:24:47 +0000
commit767edc558ebaacf03d5c3c83a0297585dcef845d (patch)
tree3b77bb7d53411a732b8d460cb32e9da1429a06fa /src/game
parentd94d52e70af291daee2ad200b2fbeec1289106dc (diff)
* More work on the alternative model format. Model now in game, sans animations
Diffstat (limited to 'src/game')
-rw-r--r--src/game/bg_misc.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 97ef2c6a..4b8383d0 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -1309,8 +1309,8 @@ classAttributes_t bg_classList[ ] =
PCL_A_O_BASE, //int classnum;
"soldier", //char *classname;
"Soldier", //char *humanname;
- "jumper", //char *modelname;
- 0.2f, //float modelScale;
+ "prowl", //char *modelname;
+ 1.0f, //float modelScale;
"default", //char *skinname;
"alien_hud", //char *hudname;
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages