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author/dev/humancontroller <devhc@example.com>2015-06-14 15:31:28 +0200
committer/dev/humancontroller <devhc@example.com>2017-03-09 13:51:17 +0100
commit7d165fdd77b85ae93acd749a15051080ea3eb0cd (patch)
tree0b49c581639bad4a6f1a20750cdf6a62e0862c1e /src/game
parent25ea3c77d8ace5d8166e5e57bd0202658d8371d7 (diff)
after spawning, do not charge the lucifer cannon until all buttons are up
Diffstat (limited to 'src/game')
-rw-r--r--src/game/bg_pmove.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c
index 70c69809..0322fb1d 100644
--- a/src/game/bg_pmove.c
+++ b/src/game/bg_pmove.c
@@ -2913,6 +2913,11 @@ static void PM_Weapon( void )
// Charging up a Lucifer Cannon
pm->ps->eFlags &= ~EF_WARN_CHARGE;
+
+ // don't allow attack until all buttons are up
+ if( pm->ps->pm_flags & PMF_RESPAWNED )
+ return;
+
if( pm->ps->weapon == WP_LUCIFER_CANNON )
{
// Charging up
@@ -2933,10 +2938,6 @@ static void PM_Weapon( void )
pm->ps->eFlags |= EF_WARN_CHARGE;
}
- // don't allow attack until all buttons are up
- if( pm->ps->pm_flags & PMF_RESPAWNED )
- return;
-
// no bite during pounce
if( ( pm->ps->weapon == WP_ALEVEL3 || pm->ps->weapon == WP_ALEVEL3_UPG )
&& ( pm->cmd.buttons & BUTTON_ATTACK )