summaryrefslogtreecommitdiff
path: root/src/game
diff options
context:
space:
mode:
authorTim Angus <tim@ngus.net>2003-02-10 04:54:30 +0000
committerTim Angus <tim@ngus.net>2003-02-10 04:54:30 +0000
commit7fb2163f6ae14777a69de60ce8eb89e6a8dbbdc2 (patch)
treeacc462f02639aecda36002bd59746613b125d64a /src/game
parent13a19c2538af3c68ee9c26be5a7db7cc1603693c (diff)
* Chimera now uses "prowl" model
Diffstat (limited to 'src/game')
-rw-r--r--src/game/bg_misc.c8
-rw-r--r--src/game/bg_pmove.c4
2 files changed, 6 insertions, 6 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 4b8383d0..68b6b9da 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -1309,8 +1309,8 @@ classAttributes_t bg_classList[ ] =
PCL_A_O_BASE, //int classnum;
"soldier", //char *classname;
"Soldier", //char *humanname;
- "prowl", //char *modelname;
- 1.0f, //float modelScale;
+ "jumper", //char *modelname;
+ 0.2f, //float modelScale;
"default", //char *skinname;
"alien_hud", //char *hudname;
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
@@ -1461,8 +1461,8 @@ classAttributes_t bg_classList[ ] =
PCL_A_O_LEV3, //int classnum;
"chimera", //char *classname;
"Chimera", //char *humanname;
- "tarantula", //char *modelname;
- 0.75f, //float modelScale;
+ "prowl", //char *modelname;
+ 1.0f, //float modelScale;
"default", //char *skinname;
"alien_hud", //char *hudname;
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c
index e126f626..9dd7a1fc 100644
--- a/src/game/bg_pmove.c
+++ b/src/game/bg_pmove.c
@@ -2522,7 +2522,7 @@ static void PM_Weapon( void )
if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) )
PM_StartTorsoAnim( TORSO_ATTACK );
else
- PM_StartLegsAnim( NSPA_ATTACK1 );
+ PM_ForceLegsAnim( NSPA_ATTACK1 );
pm->ps->weaponstate = WEAPON_FIRING;
@@ -2588,7 +2588,7 @@ static void PM_Animate( void )
{
if( ( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) )
{
- PM_StartLegsAnim( NSPA_GESTURE );
+ PM_ForceLegsAnim( NSPA_GESTURE );
pm->ps->legsTimer = TIMER_GESTURE;
PM_AddEvent( EV_TAUNT );