diff options
author | Tim Angus <tim@ngus.net> | 2003-02-10 04:54:30 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2003-02-10 04:54:30 +0000 |
commit | 7fb2163f6ae14777a69de60ce8eb89e6a8dbbdc2 (patch) | |
tree | acc462f02639aecda36002bd59746613b125d64a /src/game | |
parent | 13a19c2538af3c68ee9c26be5a7db7cc1603693c (diff) |
* Chimera now uses "prowl" model
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/bg_misc.c | 8 | ||||
-rw-r--r-- | src/game/bg_pmove.c | 4 |
2 files changed, 6 insertions, 6 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 4b8383d0..68b6b9da 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -1309,8 +1309,8 @@ classAttributes_t bg_classList[ ] = PCL_A_O_BASE, //int classnum; "soldier", //char *classname; "Soldier", //char *humanname; - "prowl", //char *modelname; - 1.0f, //float modelScale; + "jumper", //char *modelname; + 0.2f, //float modelScale; "default", //char *skinname; "alien_hud", //char *hudname; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages @@ -1461,8 +1461,8 @@ classAttributes_t bg_classList[ ] = PCL_A_O_LEV3, //int classnum; "chimera", //char *classname; "Chimera", //char *humanname; - "tarantula", //char *modelname; - 0.75f, //float modelScale; + "prowl", //char *modelname; + 1.0f, //float modelScale; "default", //char *skinname; "alien_hud", //char *hudname; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c index e126f626..9dd7a1fc 100644 --- a/src/game/bg_pmove.c +++ b/src/game/bg_pmove.c @@ -2522,7 +2522,7 @@ static void PM_Weapon( void ) if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) PM_StartTorsoAnim( TORSO_ATTACK ); else - PM_StartLegsAnim( NSPA_ATTACK1 ); + PM_ForceLegsAnim( NSPA_ATTACK1 ); pm->ps->weaponstate = WEAPON_FIRING; @@ -2588,7 +2588,7 @@ static void PM_Animate( void ) { if( ( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) { - PM_StartLegsAnim( NSPA_GESTURE ); + PM_ForceLegsAnim( NSPA_GESTURE ); pm->ps->legsTimer = TIMER_GESTURE; PM_AddEvent( EV_TAUNT ); |