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authorTim Angus <tim@ngus.net>2003-08-13 03:21:41 +0000
committerTim Angus <tim@ngus.net>2003-08-13 03:21:41 +0000
commit80de4f4d3406bf9af27dcd297f6bedb776b1fa18 (patch)
treec384e5633189305c46a94cdc094ae8befc34b447 /src/game
parent9cbbda861caa3d4a61a049e4c33bf873d87f50d7 (diff)
* Sound is now played upon recharging weapons from the reactor/repeater
Diffstat (limited to 'src/game')
-rw-r--r--src/game/bg_public.h3
-rw-r--r--src/game/g_buildable.c1
-rw-r--r--src/game/tremulous.h2
3 files changed, 4 insertions, 2 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index c914643a..20fced4b 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -532,7 +532,8 @@ typedef enum
EV_BUILD_DELAY, //TA: can't build yet
EV_POISONCLOUD, //TA: client poisoned
EV_KNOCKOVER, //TA: client knocked over
- EV_GETUP //TA: client getting up
+ EV_GETUP, //TA: client getting up
+ EV_RPTUSE_SOUND //TA: trigger a sound
} entity_event_t;
typedef enum
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 0f6a84d2..640fa752 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -1144,6 +1144,7 @@ void HRpt_Use( gentity_t *self, gentity_t *other, gentity_t *activator )
BG_packAmmoArray( ps->weapon, ps->ammo, ps->powerups, ammo, clips, maxClips );
+ G_AddEvent( activator, EV_RPTUSE_SOUND, 0 );
activator->client->lastRefilTime = level.time;
}
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index b2da4117..884e6526 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -454,7 +454,7 @@
#define REPEATER_SPLASHDAMAGE 50
#define REPEATER_SPLASHRADIUS 100
-#define ENERGY_REFIL_TIME 500 //1/2 second between every clip refil
+#define ENERGY_REFIL_TIME 1000 //1/2 second between every clip refil
#define FLOATMINE_BP 50
#define FLOATMINE_HEALTH HBHM(10)