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authorTim Angus <tim@ngus.net>2006-01-12 19:19:16 +0000
committerTim Angus <tim@ngus.net>2006-01-12 19:19:16 +0000
commit9128abac405242afcb7e78071e0784f86507f72c (patch)
tree80d5a9f81bb47ec35214068d7f911d2ecf575cc8 /src/game
parentdee7a26167c6e05ac1a61fdd83cd3b1af49b15b3 (diff)
* Increase boost time to 30 seconds from 20 seconds
Diffstat (limited to 'src/game')
-rw-r--r--src/game/bg_public.h2
-rw-r--r--src/game/tremulous.h1
2 files changed, 1 insertions, 2 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 2fccdda8..38e7b3ee 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -247,8 +247,6 @@ typedef enum
#define MAX_STAMINA 1000
-#define BOOST_TIME 20000
-
// player_state->persistant[] indexes
// these fields are the only part of player_state that isn't
// cleared on respawn
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index 79eb67d5..c0f5aa9f 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -239,6 +239,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define BOOSTER_CREEPSIZE 120
#define BOOSTER_INTERVAL 30000 //time in msec between uses (per player)
#define BOOSTER_REGEN_MOD 2.0f
+#define BOOST_TIME 30000
#define ACIDTUBE_BP 8
#define ACIDTUBE_BT 15000