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authorBen Millwood <thebenmachine@gmail.com>2009-10-03 13:05:07 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:16:27 +0000
commit95b2814fcfb73daf221fe95e59787ba061b7f349 (patch)
treea534105a987f082af8ac89e57b49ae212137e877 /src/game
parent3fcb1c09898094cd3ecb555ad3ba913065d0fd17 (diff)
Fix the turret bug for teslas too
Diffstat (limited to 'src/game')
-rw-r--r--src/game/g_buildable.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 38cb5057..f72b9b07 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -2444,7 +2444,7 @@ void HTeslaGen_Think( gentity_t *self )
return;
}
- if( self->spawned && self->count < level.time )
+ if( self->spawned && self->timestamp < level.time )
{
vec3_t range, mins, maxs;
int entityList[ MAX_GENTITIES ], i, num;
@@ -2476,7 +2476,7 @@ void HTeslaGen_Think( gentity_t *self )
//doesn't really need an anim
//G_SetBuildableAnim( self, BANIM_ATTACK1, qfalse );
- self->count = level.time + TESLAGEN_REPEAT;
+ self->timestamp = level.time + TESLAGEN_REPEAT;
}
}
}