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authorRoman Tetelman <kevlarman@gmail.com>2009-10-03 12:27:33 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:58 +0000
commit95e579acefaefba9badcba5b1a2192a5c108766f (patch)
treeb4a2aecee70e983fbcb9cf35c79b9e682dc2d6cf /src/game
parent92356c7ef606b661e4c3afb0a783256d7471dc3e (diff)
* fix maprotation conditionals to avoid infinite loops in some cases
Diffstat (limited to 'src/game')
-rw-r--r--src/game/g_maprotation.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/g_maprotation.c b/src/game/g_maprotation.c
index a202d4be..7da400b8 100644
--- a/src/game/g_maprotation.c
+++ b/src/game/g_maprotation.c
@@ -684,6 +684,7 @@ void G_AdvanceMapRotation( void )
break;
case MCT_ROTATION:
+ G_SetCurrentMap( nextMap, currentRotation );
G_StartMapRotation( mrc->dest, qtrue );
return;