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authorTim Angus <tim@ngus.net>2004-01-20 17:50:56 +0000
committerTim Angus <tim@ngus.net>2004-01-20 17:50:56 +0000
commit96abedcb8c792d4ad2c77bcf522b7998b165bdb0 (patch)
tree8f87adadf7e6c854e5de8ef884549ac53a93501a /src/game
parentc60908dce88434be260a07a804c8985c763ed7f8 (diff)
* Changed taunt animation handling on nonseg models
* Fixed yaw swing bug on wall walking models * Added cg_drawBBOX to... draw BBOXes
Diffstat (limited to 'src/game')
-rw-r--r--src/game/bg_pmove.c11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c
index b90db531..4f8fe643 100644
--- a/src/game/bg_pmove.c
+++ b/src/game/bg_pmove.c
@@ -2984,10 +2984,13 @@ static void PM_Animate( void )
}
else
{
- PM_ForceLegsAnim( NSPA_GESTURE );
- pm->ps->torsoTimer = TIMER_GESTURE;
-
- PM_AddEvent( EV_TAUNT );
+ if( pm->ps->torsoTimer == 0 )
+ {
+ PM_ForceLegsAnim( NSPA_GESTURE );
+ pm->ps->torsoTimer = TIMER_GESTURE;
+
+ PM_AddEvent( EV_TAUNT );
+ }
}
}
}