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authorChristopher Schwarz <lakitu7@gmail.com>2011-06-09 21:24:08 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:18:08 +0000
commita5139cb92c25b89644db24cb8c58ceabde9dbb80 (patch)
tree74c4ee9fd59433bf73e2b5c9060779ade81010ab /src/game
parent39effd528e73a3bc7f5426023555e8449530b9b7 (diff)
* (bug 5012) Fix camera shake after unfollowing players on movers (/dev/humancontroller)
Diffstat (limited to 'src/game')
-rw-r--r--src/game/g_cmds.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index 6b35037c..046622a7 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -2632,6 +2632,7 @@ void G_StopFollowing( gentity_t *ent )
}
ent->client->sess.spectatorClient = -1;
ent->client->ps.pm_flags &= ~PMF_FOLLOW;
+ ent->client->ps.groundEntityNum = ENTITYNUM_NONE;
ent->client->ps.stats[ STAT_STATE ] = 0;
ent->client->ps.stats[ STAT_VIEWLOCK ] = 0;
ent->client->ps.eFlags &= ~( EF_WALLCLIMB | EF_WALLCLIMBCEILING );