diff options
author | Roman Tetelman <kevlarman@gmail.com> | 2009-10-03 12:13:58 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:46 +0000 |
commit | aecc63058c200da4bf25bdd6f27603ba7949954f (patch) | |
tree | 9ac61abe5d93419d0b1284f8aa0f756f4af9e745 /src/game | |
parent | 1cb1b72c5a95517d16371dc50c2f4e8d8940ae0c (diff) |
* fix to players spawning in 3rd person and hopefully spawn queue blocking
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/g_main.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/g_main.c b/src/game/g_main.c index 08188beb..061cf652 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -803,6 +803,7 @@ int G_PopSpawnQueue( spawnQueue_t *sq ) { sq->clients[ sq->front ] = -1; sq->front = QUEUE_PLUS1( sq->front ); + G_StopFollowing( g_entities + clientNum ); g_entities[ clientNum ].client->ps.pm_flags &= ~PMF_QUEUED; return clientNum; |