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authorRoman Tetelman <kevlarman@gmail.com>2009-10-03 12:13:58 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:46 +0000
commitaecc63058c200da4bf25bdd6f27603ba7949954f (patch)
tree9ac61abe5d93419d0b1284f8aa0f756f4af9e745 /src/game
parent1cb1b72c5a95517d16371dc50c2f4e8d8940ae0c (diff)
* fix to players spawning in 3rd person and hopefully spawn queue blocking
Diffstat (limited to 'src/game')
-rw-r--r--src/game/g_main.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/g_main.c b/src/game/g_main.c
index 08188beb..061cf652 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -803,6 +803,7 @@ int G_PopSpawnQueue( spawnQueue_t *sq )
{
sq->clients[ sq->front ] = -1;
sq->front = QUEUE_PLUS1( sq->front );
+ G_StopFollowing( g_entities + clientNum );
g_entities[ clientNum ].client->ps.pm_flags &= ~PMF_QUEUED;
return clientNum;