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authorTim Angus <tim@ngus.net>2004-05-29 21:50:23 +0000
committerTim Angus <tim@ngus.net>2004-05-29 21:50:23 +0000
commitb26e835db568d6d8bbf524ac2eaa415385911717 (patch)
treee9297301f9ba2fb0a8c4d0e841c9cd6ca247005c /src/game
parent2991a700937b44831092e8db2f01442d217876e5 (diff)
* Added code to report number of spawns remaining when spawning
* Tweaked some font values
Diffstat (limited to 'src/game')
-rw-r--r--src/game/bg_public.h1
-rw-r--r--src/game/g_main.c4
2 files changed, 5 insertions, 0 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 1021cdf6..17333648 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -67,6 +67,7 @@
//TA: extra stuff:
#define CS_BUILDPOINTS 28
#define CS_STAGES 29
+#define CS_SPAWNS 30
#define CS_MODELS 33
#define CS_SOUNDS (CS_MODELS+MAX_MODELS)
diff --git a/src/game/g_main.c b/src/game/g_main.c
index 4b2aa39d..2a54b521 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -916,6 +916,10 @@ void G_CountSpawns( void )
if( ent->s.modelindex == BA_H_SPAWN && ent->health > 0 )
level.numHumanSpawns++;
}
+
+ //let the client know how many spawns there are
+ trap_SetConfigstring( CS_SPAWNS, va( "%d %d",
+ level.numAlienSpawns, level.numHumanSpawns ) );
}