diff options
author | Tim Angus <tim@ngus.net> | 2002-08-22 22:26:54 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2002-08-22 22:26:54 +0000 |
commit | c8ab405f7c869fc7a786df6cc81065309b915806 (patch) | |
tree | 993c699e0f59bd49c5bea653140b7afb45b0f2ec /src/game | |
parent | 852a1eed8e0795adb41d0155ce232159111f071e (diff) |
* Renamed misc_lens_flare to misc_light_flare and improved it
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/bg_public.h | 2 | ||||
-rw-r--r-- | src/game/g_misc.c | 4 | ||||
-rw-r--r-- | src/game/g_spawn.c | 4 |
3 files changed, 5 insertions, 5 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h index cce117f8..a9f66292 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -1145,7 +1145,7 @@ typedef enum { ET_CORPSE, ET_SPRITER, ET_ANIMMAPOBJ, - ET_LENSFLARE, + ET_LIGHTFLARE, ET_EVENTS // any of the EV_* events can be added freestanding // by setting eType to ET_EVENTS + eventNum diff --git a/src/game/g_misc.c b/src/game/g_misc.c index 77960646..5698b845 100644 --- a/src/game/g_misc.c +++ b/src/game/g_misc.c @@ -450,9 +450,9 @@ void SP_misc_anim_model( gentity_t *self ) } //TA: spawn function for lens flares -void SP_misc_lens_flare( gentity_t *self ) +void SP_misc_light_flare( gentity_t *self ) { - self->s.eType = ET_LENSFLARE; + self->s.eType = ET_LIGHTFLARE; self->s.modelindex = G_ShaderIndex( self->targetShaderName ); VectorCopy( self->pos2, self->s.origin2 ); diff --git a/src/game/g_spawn.c b/src/game/g_spawn.c index 0ab52703..f0cb7178 100644 --- a/src/game/g_spawn.c +++ b/src/game/g_spawn.c @@ -204,7 +204,7 @@ void SP_team_CTF_bluespawn( gentity_t *ent ); //TA: void SP_misc_spriter( gentity_t *ent ); void SP_misc_anim_model( gentity_t *ent ); -void SP_misc_lens_flare( gentity_t *ent ); +void SP_misc_light_flare( gentity_t *ent ); spawn_t spawns[] = { // info entities don't do anything at all, but provide positional @@ -279,7 +279,7 @@ spawn_t spawns[] = { {"misc_spriter", SP_misc_spriter}, {"misc_anim_model", SP_misc_anim_model}, - {"misc_lens_flare", SP_misc_lens_flare}, + {"misc_light_flare", SP_misc_light_flare}, {0, 0} }; |