diff options
author | Ben Millwood <thebenmachine@gmail.com> | 2009-10-03 12:39:48 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:16:08 +0000 |
commit | d887dc7ae05eb47810c4679db9f20feaa4091faa (patch) | |
tree | 9592ed28fa7185f27fcd9d66f1f2a4c279861685 /src/game | |
parent | 35d77a050934ad3a9123ee5ac9b70a178485f939 (diff) |
* Remove unused references to bank
* Remove cg_drawStatus as it's pretty much unused, too
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/bg_public.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 2c0d1b31..57803a24 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -223,6 +223,7 @@ typedef enum STAT_BUILDABLE, // which ghost model to display for building STAT_FALLDIST, // the distance the player fell STAT_VIEWLOCK // direction to lock the view in + // netcode has space for 3 more } statIndex_t; #define SCA_WALLCLIMBER 0x00000001 @@ -267,9 +268,9 @@ typedef enum PERS_STATE, PERS_CREDIT, // human credit - PERS_BANK, // human credit in the bank PERS_QUEUEPOS, // position in the spawn queue PERS_NEWWEAPON // weapon to switch to + // netcode has space for 5 more } persEnum_t; #define PS_WALLCLIMBINGFOLLOW 0x00000001 |