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authorBen Millwood <thebenmachine@gmail.com>2009-10-03 12:39:48 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:16:08 +0000
commitd887dc7ae05eb47810c4679db9f20feaa4091faa (patch)
tree9592ed28fa7185f27fcd9d66f1f2a4c279861685 /src/game
parent35d77a050934ad3a9123ee5ac9b70a178485f939 (diff)
* Remove unused references to bank
* Remove cg_drawStatus as it's pretty much unused, too
Diffstat (limited to 'src/game')
-rw-r--r--src/game/bg_public.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 2c0d1b31..57803a24 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -223,6 +223,7 @@ typedef enum
STAT_BUILDABLE, // which ghost model to display for building
STAT_FALLDIST, // the distance the player fell
STAT_VIEWLOCK // direction to lock the view in
+ // netcode has space for 3 more
} statIndex_t;
#define SCA_WALLCLIMBER 0x00000001
@@ -267,9 +268,9 @@ typedef enum
PERS_STATE,
PERS_CREDIT, // human credit
- PERS_BANK, // human credit in the bank
PERS_QUEUEPOS, // position in the spawn queue
PERS_NEWWEAPON // weapon to switch to
+ // netcode has space for 5 more
} persEnum_t;
#define PS_WALLCLIMBINGFOLLOW 0x00000001