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author/dev/humancontroller <devhc@example.com>2017-04-05 20:48:21 +0200
committer/dev/humancontroller <devhc@example.com>2017-04-06 20:36:00 +0200
commite8d1308d559e623843737e0fc6793435437a0629 (patch)
tree86ca06a10364d46e367d9fdebe7ff2859dcfcef8 /src/game
parentbf8e553ffb8665b1b5a8289de3276f39d6abff04 (diff)
implement the option to make evolution and equipment free
when the new g_freeStuff cvar is true, alien evolution and human equipment is free, with the exception of grenades; furthermore, aliens constantly have 9 evos, as a hack to allow clients to fully use the evolution menu at all times
Diffstat (limited to 'src/game')
-rw-r--r--src/game/g_cmds.c24
-rw-r--r--src/game/g_local.h1
-rw-r--r--src/game/g_main.c21
3 files changed, 38 insertions, 8 deletions
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index 9246a644..1b67ddaf 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -1875,8 +1875,10 @@ void Cmd_Class_f( gentity_t *ent )
}
cost = BG_ClassCanEvolveFromTo( currentClass, newClass,
- ent->client->pers.credit,
+ g_freeStuff.integer ? ALIEN_MAX_CREDITS : ent->client->pers.credit,
g_alienStage.integer, 0 );
+ if( g_freeStuff.integer && cost > 0 )
+ cost = 0;
if( G_RoomForClassChange( ent, newClass, infestOrigin ) )
{
@@ -2212,7 +2214,7 @@ void Cmd_Buy_f( gentity_t *ent )
}
//can afford this?
- if( BG_Weapon( weapon )->price > (short)ent->client->pers.credit )
+ if( BG_Weapon( weapon )->price > (short)ent->client->pers.credit && !g_freeStuff.integer )
{
G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOFUNDS );
return;
@@ -2243,7 +2245,8 @@ void Cmd_Buy_f( gentity_t *ent )
ent->client->ps.stats[ STAT_MISC ] = 0;
//subtract from funds
- G_AddCreditToClient( ent->client, -(short)BG_Weapon( weapon )->price, qfalse );
+ if( !g_freeStuff.integer )
+ G_AddCreditToClient( ent->client, -(short)BG_Weapon( weapon )->price, qfalse );
}
else if( upgrade != UP_NONE )
{
@@ -2255,7 +2258,8 @@ void Cmd_Buy_f( gentity_t *ent )
}
//can afford this?
- if( BG_Upgrade( upgrade )->price > (short)ent->client->pers.credit )
+ if( BG_Upgrade( upgrade )->price > (short)ent->client->pers.credit &&
+ ( !g_freeStuff.integer || upgrade == UP_GRENADE ) )
{
G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOFUNDS );
return;
@@ -2316,7 +2320,8 @@ void Cmd_Buy_f( gentity_t *ent )
G_GiveClientMaxAmmo( ent, qtrue );
//subtract from funds
- G_AddCreditToClient( ent->client, -(short)BG_Upgrade( upgrade )->price, qfalse );
+ if( !g_freeStuff.integer || upgrade == UP_GRENADE )
+ G_AddCreditToClient( ent->client, -(short)BG_Upgrade( upgrade )->price, qfalse );
}
else
{
@@ -2387,7 +2392,8 @@ void Cmd_Sell_f( gentity_t *ent )
ent->client->ps.stats[ STAT_BUILDABLE ] = BA_NONE;
//add to funds
- G_AddCreditToClient( ent->client, (short)BG_Weapon( weapon )->price, qfalse );
+ if( !g_freeStuff.integer )
+ G_AddCreditToClient( ent->client, (short)BG_Weapon( weapon )->price, qfalse );
}
//if we have this weapon selected, force a new selection
@@ -2428,7 +2434,8 @@ void Cmd_Sell_f( gentity_t *ent )
G_GiveClientMaxAmmo( ent, qtrue );
//add to funds
- G_AddCreditToClient( ent->client, (short)BG_Upgrade( upgrade )->price, qfalse );
+ if( !g_freeStuff.integer || upgrade == UP_GRENADE )
+ G_AddCreditToClient( ent->client, (short)BG_Upgrade( upgrade )->price, qfalse );
}
}
else if( !Q_stricmp( s, "upgrades" ) )
@@ -2462,7 +2469,8 @@ void Cmd_Sell_f( gentity_t *ent )
G_GiveClientMaxAmmo( ent, qtrue );
//add to funds
- G_AddCreditToClient( ent->client, (short)BG_Upgrade( i )->price, qfalse );
+ if( !g_freeStuff.integer || i == UP_GRENADE )
+ G_AddCreditToClient( ent->client, (short)BG_Upgrade( i )->price, qfalse );
}
}
}
diff --git a/src/game/g_local.h b/src/game/g_local.h
index b6d65c78..081de6cb 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -1207,6 +1207,7 @@ extern vmCvar_t g_specChat;
extern vmCvar_t g_publicAdminMessages;
extern vmCvar_t g_allowTeamOverlay;
+extern vmCvar_t g_freeStuff;
extern vmCvar_t g_censorship;
void trap_Print( const char *fmt );
diff --git a/src/game/g_main.c b/src/game/g_main.c
index 72c144b9..4212d771 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -140,6 +140,7 @@ vmCvar_t g_specChat;
vmCvar_t g_publicAdminMessages;
vmCvar_t g_allowTeamOverlay;
+vmCvar_t g_freeStuff;
vmCvar_t g_censorship;
vmCvar_t g_tag;
@@ -281,6 +282,7 @@ static cvarTable_t gameCvarTable[ ] =
{ &g_publicAdminMessages, "g_publicAdminMessages", "1", CVAR_ARCHIVE, 0, qfalse },
{ &g_allowTeamOverlay, "g_allowTeamOverlay", "1", CVAR_ARCHIVE, 0, qtrue },
+ { &g_freeStuff, "g_freeStuff", "0", CVAR_ARCHIVE, 0, qtrue },
{ &g_censorship, "g_censorship", "", CVAR_ARCHIVE, 0, qfalse },
{ &g_tag, "g_tag", "gpp", CVAR_INIT, 0, qfalse }
@@ -2342,6 +2344,25 @@ void G_RunFrame( int levelTime )
// now we are done spawning
level.spawning = qfalse;
+ // give 9 evos to all aliens, to let clients evolve via the menu
+ if( g_freeStuff.integer )
+ {
+ int i;
+ for( i = 0; i < g_maxclients.integer; ++i )
+ {
+ gclient_t *cl = &g_clients[i];
+ if( cl->pers.connected != CON_CONNECTED )
+ continue;
+
+ if( cl->pers.teamSelection == TEAM_ALIENS )
+ {
+ cl->pers.credit = ALIEN_MAX_CREDITS;
+ if( cl->sess.spectatorState != SPECTATOR_FOLLOW )
+ cl->ps.persistant[ PERS_CREDIT ] = cl->pers.credit;
+ }
+ }
+ }
+
//
// go through all allocated objects
//